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Encharntment not removed from player enchantment problem...

#1 User is offline   Cyborg16 

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Posted 22 May 2004 - 10:04 AM

I have a problem: my player has all the enchantments of wraithguard and sunder applied while they're not actually being worn. If I equip wraithguard and sunder, the enchantments stack (useful, but not so nice not being able to get rid of them!)
I tried the player->removespelleffects command, but that didn't work as it's not a spell. Any other ideas? (also I cannot load save files in the editor, anyone know how to fix this?)
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#2 User is offline   Marxist ßastard 

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Posted 22 May 2004 - 12:40 PM

Well, it's obvious you're somewhat experienced, so I won't bore you with the step-by-step or spoonfeed you the exact commands you need in full. The function you need in this case is RemoveEffects -- you'll need to use it for each spell effect given by the tools, and if things like your birthsign overlap with the enchantments in terms of effects used, you can use a simple AddSpell line or two to retrieve the missing abilities. RemoveEffects takes a single numeric argument that represents the effects you want to manually remove. What follows is a translation chart -- blatantly ripped from Morrowind Scripting for Dummies -- that shows what effect is bound to what number:

Quote

Ghan-Buri-Ghan:

Magic Effect List

For the function GetEffect, you need the ID-string itself (e.g. GetEffect sEffectWaterBreathing). For the RemoveEffects function, the effect number is used (e.g. RemoveEffects 0)

0 => sEffectWaterBreathing
1 => sEffectSwiftSwim
2 => sEffectWaterWalking
3 => sEffectShield
4 => sEffectFireShield
5 => sEffectLightningShield
6 => sEffectFrostShield
7 => sEffectBurden
8 => sEffectFeather
9 => sEffectJump
10 => sEffectLevitate
11 => sEffectSlowFall
12 => sEffectLock
13 => sEffectOpen
14 => sEffectFireDamage
15 => sEffectShockDamage
16 => sEffectFrostDamage
17 => sEffectDrainAttribute
18 => sEffectDrainHealth
19 => sEffectDrainSpellpoints
20 => sEffectDrainFatigue
21 => sEffectDrainSkill
22 => sEffectDamageAttribute
23 => sEffectDamageHealth
24 => sEffectDamageMagicka
25 => sEffectDamageFatigue
26 => sEffectDamageSkill
27 => sEffectPoison
28 => sEffectWeaknessToFire
29 => sEffectWeaknessToFrost
30 => sEffectWeaknessToShock
31 => sEffectWeaknessToMagicka
32 => sEffectWeaknessToCommonDisease
33 => sEffectWeaknessToBlightDisease
34 => sEffectWeaknessToCorprusDisease
35 => sEffectWeaknessToPoison
36 => sEffectWeaknessToNormalWeapons
37 => sEffectDisintegrateWeapon
38 => sEffectDisintegrateArmor
39 => sEffectInvisibility
40 => sEffectChameleon
41 => sEffectLight
42 => sEffectSanctuary
43 => sEffectNightEye
44 => sEffectCharm
45 => sEffectParalyze
46 => sEffectSilence
47 => sEffectBlind
48 => sEffectSound
49 => sEffectCalmHumanoid
50 => sEffectCalmCreature
51 => sEffectFrenzyHumanoid
52 => sEffectFrenzyCreature
53 => sEffectDemoralizeHumanoid
54 => sEffectDemoralizeCreature
55 => sEffectRallyHumanoid
56 => sEffectRallyCreature
57 => sEffectDispel
58 => sEffectSoultrap
59 => sEffectTelekinesis
60 => sEffectMark
61 => sEffectRecall
62 => sEffectDivineIntervention
63 => sEffectAlmsiviIntervention
64 => sEffectDetectAnimal
65 => sEffectDetectEnchantment
66 => sEffectDetectKey
67 => sEffectSpellAbsorption
68 => sEffectReflect
69 => sEffectCureCommonDisease
70 => sEffectCureBlightDisease
71 => sEffectCureCorprusDisease
72 => sEffectCurePoison
73 => sEffectCureParalyzation
74 => sEffectRestoreAttribute
75 => sEffectRestoreHealth
76 => sEffectRestoreSpellPoints
77 => sEffectRestoreFatigue
78 => sEffectRestoreSkill
79 => sEffectFortifyAttribute
80 => sEffectFortifyHealth
81 => sEffectFortifySpellpoints
82 => sEffectFortifyFatigue
83 => sEffectFortifySkill
84 => sEffectFortifyMagickaMultiplier
85 => sEffectAbsorbAttribute
86 => sEffectAbsorbHealth
87 => sEffectAbsorbSpellPoints
88 => sEffectAbsorbFatigue
89 => sEffectAbsorbSkill
90 => sEffectResistFire
91 => sEffectResistFrost
92 => sEffectResistShock
93 => sEffectResistMagicka
94 => sEffectResistCommonDisease
95 => sEffectResistBlightDisease
96 => sEffectResistCorprusDisease
97 => sEffectResistPoison
98 => sEffectResistNormalWeapons
99 => sEffectResistParalysis
100 => sEffectRemoveCurse
101 => sEffectTurnUndead
102 => sEffectSummonScamp
103 => sEffectSummonClannfear
104 => sEffectSummonDaedroth
105 => sEffectSummonDremora
106 => sEffectSummonAncestralGhost
107 => sEffectSummonSkeletalMinion
108 => sEffectSummonLeastBonewalker
109 => sEffectSummonGreaterBonewalker
110 => sEffectSummonBonelord
111 => sEffectSummonWingedTwilight
112 => sEffectSummonHunger
113 => sEffectSummonGoldensaint
114 => sEffectSummonFlameAtronach
115 => sEffectSummonFrostAtronach
116 => sEffectSummonStormAtronach
117 => sEffectFortifyAttackBonus
118 => sEffectCommandCreatures
119 => sEffectCommandHumanoids
120 => sEffectBoundDagger
121 => sEffectBoundLongsword
122 => sEffectBoundMace
123 => sEffectBoundBattleAxe
124 => sEffectBoundSpear
125 => sEffectBoundLongbow
126 => sEffectExtraSpell
127 => sEffectBoundCuirass
128 => sEffectBoundHelm
129 => sEffectBoundBoots
130 => sEffectBoundShield
131 => sEffectBoundGloves
132 => sEffectCorpus
133 => sEffectVampirism
134 => sEffectSummonCenturionSphere
135 => sEffectSunDamage
136 => sEffectStuntedMagicka


Now then, regarding the savegame editing... The CS isn't made to do such things. It will only create and modify ESP files (and, by extension, ESMs). And, though it can be said that ESS and ESP files are similar in structure, ESPs lack certain elements that are unique to ESS files and vice versa, making the simple renaming and editing of ESS files via the CS more-or-less out of the question. What you need is a third-party tool like Morrowind Enchanted Editor -- MWEE is a low-level editor that deals with the actual hex code and structural elements behind plugins, and was programmed with save file editing in mind.
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#3 User is offline   Cyborg16 

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Posted 29 May 2004 - 08:02 AM

Thanks, the remove part works fine...
However, the game won't allow me to add the birthsign or character abilities (lady's favor and grace, resist fire_75). It will allow me to add other spells, and I could remove these (I did remove them before using removeeffects, but it didn't help.
I also tried using enablebirthmenu (I think, opens the birthsign menu). This allowed me to change my character if I wanted and brought back the spells, but I get the idea it reset a lot of stuff, like the blight storms (I'd finished the main plot at this point). (so I reloaded a save...)
Does anyone know how to get around this, or where I can get a savegame editor?
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#4 User is offline   Marxist ßastard 

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Posted 29 May 2004 - 08:17 AM

When doing the AddSpells, did you remember to put the arguments in quotation marks and include a reference (Ex. Player->AddSpell "Resist Fire_75")?
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