Recently, I removed all my mods from the TESNEXUS because of comments, flamers and what not... Ironically, aftering going through the forums I learned that AlienSloth had also removed all her mods. This is atrocious that such comments could force good modders from removing their materials from the community. Although I am not as experienced as she is, my mods had quite a number of downloads. I also through suggestions and requests kept up on updates frequently so that the mods could be upgraded on quality and for the most part enjoyable for those who wanted them. But, henceforth I removed them because frankly I'm tired of those individuals that only have negative things to say and.. whom usually seem to be new to the forums. That's too bad, I'm really irate about this because I had moved up to planning quests for my larger project. Either way, they're gone. Through email you can request for these or simply find someone who has the mod. I'll post what I had and the loaded description I had for it here.
MOD1:
Name: Tamriels Underverse (formally City of Spiders)
Version: 1.24
Date: 04/11/08
Category:
Requirements: Oblivion Patch 1.2.0.214, Shivering Isles, M.E.R.P. Caves
Author(s): Aoikani
Source:
Tamriels UnderverseDescription
===========
Tamriel's Underverse ~ formerly City of Spiders (no longer available)
Menzoberranzan, Blingdenstone (a dwarven city), Mithral City (a dwarven city), Ched Nasad (suspended city of drow) are some of what is planned and partially in place, in this immensely large dungeon (maybe the largest of all). This underverse, or realm if you want to call it that will host many creatures of lore from the well known Menzoberranzan legends of the drow. This is work in progress (WIP), so some creatures are not in place. Check details below on progress of work.
The entrance is east of Fort Scinia, up the hill. Due east of Cheydinhall.
*small note on future updates: I only know of 2 crossbow mods and both do not want their material mixed with other mods. It would be nice to have drow with hand crossbows... but for now I don't see it possible since I don't have 3dsmax. Which means if you want crossbows, you will have to use them for your 'player'. Presently they aren't free to incoporate in whole or part to any mod yet.
Also the Mindflayer is another thing I would like to see in this mod, but the only project I know of isn't complete yet nor do I know if they will be releasing it to be used freely. If you want to read up on this or see their work you can visit this link
The UnderdarkDetails
========
To keep the feel of FR without using the original names, I added Drow houses and their interrelation dispositions for each other. This was done for incorporation of future quests and story lines. The following are the added Drow houses (factions).
Faction Houses:
House Aleanoth, Noble Line of the Dragons
House Aleval, Traders in Silken Weaver
House Arabep, Daughters of the Underdark
House Arandor, Daughters of Black Hearts
House Barrilyl, Spawn of the Blade
House Freett, Friends in Magic
House Aleval, Clan of Silken Weaver
Kilurden, People of the Darkness
House Melani, Mothers of the Widow
House Myafin, Honored of the Web
House Myath, Honored of the Dragons
House Noquund, Sacred to the Spiders Kiss
House Orlyarn, Guild of Fire
House Orlyurden, Guild of the Darkness
House Oussath, Heirs to the Dragons
House Teken'ett, Delvers in Magic
House Teken'set, Delvers in Adamantite
House Torduis, Mistresses of the Whip
House Torett, Mistresses of Magic
House Torlyl, Mistresses of the Blade
Location
========
The entrance is east of Fort Scinia, up the hill. Due east of Cheydinhall. Final release will have two or more optional ways to find the underverse.
Install
=======
Unzip the .esp file to your \Oblivion\Data\ directory and activate the .esp Tamriels_Underverse_1_24 the next time you start the game. Make sure you deactivate/delete older versions. Version 1_24 now requires M.E.R.P. Caves Resource for Modders. Install to \Obilvion\Data\
Upgrade
=======
If anyone would like to participate or suggest ideas on the project let me know. All ideas will be considered. Furthermore, periodically I'll upload the upgrades.
Known Issues or Bugs
====================
According to 'Conflict Detector' and "Oblivion Mod Manager's' conflict detector, there are no conflicts. Some minor overlaps of some things but I'll fix those. Other than that if something is broken or doesn't work quite right, let me know.
History
=======
v1.1, 03/31/08
Reduced Lighting & Clip Dist (although I prefer it up so people can see the work), only .. caves should be dark. Especially down here.
Fixed conflicts in races. (my mistake)
v1.2, 04/10/08
Added Added 20 new Drow house factions. ( all in drow language )
Added new monsters Animated Armor, Beholder, Fire Mephit and Floating Skull, Deep Dragon, Shadow Dragon, Red Dragon. Models are made but not in place yet.
Wip: Shriekers, Dwarves and Mind Flayer. Although this is proving to be exceptionally difficult. May need help.
Scheduled hopefuls: Outside of obvious vanillas, Sverfneblins, Bainligors, Bi-nous, Phaerimm, Gaunds, Creepers and Dopplegangers. Will take exceptional scripts but I'm giving it a whirl. Among other things, Ooltul (a small Beholder city), still working on Ched Nasad. Also Deep Wastes with Brikklext (goblinoid) and Blessed Seahaven (kuo-toa).
v1.21, 04/18/08
Added Houses Baenre
Added House Do'Urden
Tweaked Faerie Fire
Added Leveled Creature Lists (not complete now, I need to make more)
Added Fire Mephit and Beholder
Finished Arachnomancer template and will add other classes later.
* this update is just to premier some of the classes of the Kilurden (People of the Darkness in Drowic) a.k.a. - Drow
v1.22, 04/21/08
...added House Kilsek
...removed Darkmask
...added House Bregan D'aerthe
...class specific armor for the Blackguard
... new classes:
arachnomancer (planned upgrades are improved spider summonings)
yathrinshee (planned upgrades are higher level multiple undead summonings)
blackguard are dedicated champions of evil; diabolical and almost fiendish. Very much the opposite of an honorable Knight. Has protection from elements, demoralizes foes, causes wounds and summons an evil fiend once a day.
Currently being worked on and not available in this version. The Flayerspawn Psychic is a psionic individual who seeks to learn more of her illithid heritage and thereby transform herself, eventually, into an illithid, including gaining the ability to use the deadly mind blast power.
... new monster: Phase Spider, not finished yet.
v1.23, 04/23/08
...completed flora for Upperdark, Menzoberranzan.
...corrected lighting
...retexed elven for admantine
...fixed TUYathrinshee FormID's
v1.24, 04/28/08
...added Telvanni tilesets for Menzoberranzan (new feature) Check out the warrens where the drow live!
...added M.E.R.P tilesets for Temple of Lolth (Arach-Tinilith) future use of this tileset will be used for Mithral City.[THIS FILE REQUIRED]
...finished interiors for Arach-Tinilith the Lolth Temple (be careful on entering, it is guarded by temple spiders. Although the architecture is finished the interior decor is not).
...added a few NPC's with basic pakage/ai. working on more to come (big project).
Please keep in mind this is wip and everything is just a glimpse.
Contact
=======
You can find me on TESNexus as 'Aoikani'
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Saiden Storm (Creatures}
CuteUnit (Flayerspawn Psychic}
waalx (Real Swords)
Wolf2 (Blue Staff)
Dragoon Wraith (for borrowing some of his scripts)
Someone1074
karstux
KafeiDotour
Exnem
Sam_Fisher (textures)
Soya
Arynn
Apachii
JonSatriani (Telvanni)
Plangkye
kalikut
M.E.R.P. Team
Thanks to everyone I've forgotten to list here and thanks to God for creating us all.
Tools Used
==========
http://www.niftools.org/NIFSkopehttp://www.getpaint.net/Paint Nethttp://www.paintshoppro.com/Paint Shop Pro http://www.tesnexus.com/downloads/file.php?id=11536TES4Edithttp://timeslip.chorrol.com/TESsnip.htmlTESsniphttp://www.elderscrolls.com/downloads/updates_utilities.htmTES Construction Set://http://www.elderscrolls.com/downloa...onstruction Set://http://www.elderscrolls.com/downloa...onstruction Sethttp://lhammonds.game-host.org/obmm/tools_readme_generator1.aspReadme Generator://http://lhammonds.game-host.org/obmm...eadme Generator://http://lhammonds.game-host.org/obmm...eadme Generatorhttp://wrye.ufrealms.net/Wrye%20Bash.htmlWrye BashRelated Work
============
http://tesnexus.com/downloads/file.php?id=12952Beholder and Fire Mephit://http://tesnexus.com/downloads/file....and Fire Mephit://http://tesnexus.com/downloads/file....and Fire Mephit------------------------------------------------------------------
MOD2
Anime Style Face - Tithiri
by Aoikani 5/13/2008
==================
Tithiri is a Lineage II elf with Corean #19 hair and has NO ELF ears. The mods I used to create Tithiri were simply the combined mods of "Elves of Lineage II plus Corean_hair_for_Original_race and Ren's Beauty Pack Full" by replacing the ears with Imperial ears in the CS editor, enlarging the eyes and shrinking the lips along with a few other cosmestic changes. I thought I would upload this mod but with certain exclusions of the above mods. I always wanted a better looking human than just the basic ones provided. So this is my attempt to do that and I made this mod so that I wouldn't mess up my other mods that accompany the construction of this one.
A (.off) and an (.ess) file is provided or you can export the NPC "Tithiri" from the .esp included. You can also just start a new game with the .esp provided. I made big changes in the basic "Lineage2" face in order to create the Anime Style Human. Hope you like it.
This mod is simply an altered mod of the below mods so that I wouldn't overwrite them.
You may do anything you want with this mod.
Requirements
==================
Elves of lineage II.esp ... for the face template
Corean_hair_for Original_race.esp ... for the hair
_Ren_Beauty_Pack_full.esp ... for the hair and eyes
KT_CustomRaceFix.esp ... and of course so you can escape prison ^-^b
I use Exnem/HGEC_B for body.
You must also follow installation requirements for the above mods.
Installation
==================
Install to \Oblivion\Data\ and activate the .esp
To uninstall, delete the .esp
Conflicts
==================
There shouldn't be any but if there are, please let me know so I can fix them.
Credits
==================
the following credits are given as per request of the authors of the above mods
(Corean's original credits):
Thanks to Bethesda Softworks.
Thanks to My hero 'Ren'
(This mod started from Mystic Elf, Many files of this mod is based on Mystic Elf.
I learned many knowledge from her Blog. and If there were no Mystic Elf, Also there were no Corean)
Thanks to Corean mod Tester 'Å©¸®½º'
Thanks to My Family(Elder scrolls naver Cafe:
http://cafe.naver.com/elderscrolls7.cafe) Thanks to the Lineage Elves for such a beautiful face.
And thanks to anyone I forgot to mention.
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MOD3
Blue Staff ready
(you can get the staff still from original author, you just have to place it your own mod)
Hi, this was simply too good a staff to not have it given to the player immediately. Since it was only a Modders Resource, I decided to make a small mod to just add it immediately upon activation of the mod.
Place it in \Oblivion\Data\ folder and activate BlueStaff.esp. There are no conflictions, models and textures are completely new and all credit goes to Wolf2 for a great staff.
Aoikani
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MOD4
The Cursed Eye - by Aoikani
--------------------------------------------------------
This is an introduction of working models for a retextured Evil Eye (a.k.a. Beholder) and the Firedemon (a.k.a. Fire Mephit). Both were designed separately by the authors Saiden Storm and .... . I will be using these new monsters in my MOD City of Spiders (wip).
Details:
--------
The Cave is located east of Kemen the Ayleid ruins. This is very near to my present project City of Spiders
Credits:
--------
Saiden Storm - Custom creatures
- Loreless creature pack
Installation:
-------------
Extract and place esp plus both folders (textures and meshes) in your Oblivion\Data directory. Activate esp and go play.
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MOD5
Bucklers
not important, i'm deleting it. it was just a retexture of Orcasm's Shadow Targe for bucklers that I was iplementing for the Drow in my Tamriels Underverse.