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mod help cpu dosen't recognize .esp files

#1 User is offline   hokute 

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Posted 28 July 2003 - 02:57 PM

I'm kinda new to mods, but when i go to load any mod, the .esp is a unrecognized file on my cpu, and asks me what to open the file with. also, which mods do i have and not have to manually load? Do i only have to load them once?
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#2 User is offline   Theta Orionis 

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Posted 28 July 2003 - 03:35 PM

Are the esps in your data files folder? If they aren't there the game or the editor won't be able to find them.

The program which opens .esp files in the TEC.CS - the editor.

To load the files into the game however, go to the Morrowind launch screen and select the data files option. This will show you ever esm and esp file in your data files folder, plus your savegames I think. Tick the files you want to load, go back to the launch screen and start the game.

It should then load all the files in sequence.
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#3 User is offline   NubiWan_13 

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Post icon  Posted 28 July 2003 - 11:13 PM

Opps! Posted this whine in the wrong section, should have been here. :unsure:

Having trouble with two mods, the book turner and the 'merc's.' Seem to have 'installed' OK, cause they show up in the options list, but double clicking them, doesn't activate them. That is an "X" won't appear in their box. Anyone else, is there a fix? Tanx
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#4 User is offline   NubiWan_13 

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Post icon  Posted 29 July 2003 - 01:27 AM

Well Shoot !!! Add Multi-Mark and Skyship to the above, same deal.
Am running under Windows XP, and getting down right frustrated, here. Any clues to what could be causing this SNAFU, please submit...
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#5 User is offline   NubiWan_13 

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Post icon  Posted 29 July 2003 - 02:55 AM

Add the PMB to the list, too... Should have said 'Data Files' not 'Options.'

These mods sound like fun, and am not a 'purist,' like playing with the game more than just playing the game. Maybe I've hit the limit, have about 14 mods loaded and working, dunno. Anyone..?
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#6 User is offline   Theta Orionis 

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Posted 29 July 2003 - 07:39 AM

I don't think there's a limit to the number of plugins you can load.

This is a long shot - but do you have the correct masterfiles for your plugins? Eg. if the plugin requires Tribunal and you haven't got Tribunal installed I imagine it could cause a problem like that.
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#7 User is offline   NubiWan_13 

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Post icon  Posted 29 July 2003 - 12:20 PM

Hmmm.., ya might be on to sumting there. Know that I installed the Tribunal expansion patch, but the master file is listed as "Morrowind.esm" no mention of Tribunal. Got "Morrowind, The Elder Scrolls III" about four weeks ago, installed the patch before I actually started playing it, so wouldn't know the difference. How do ya tell? Thanks for the reply, btw. :)
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#8 User is offline   Baphomet 

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Posted 29 July 2003 - 02:37 PM

Hey NubiWan... Baphomet here, unofficial "King of Plug-In Conflicts"...

I have had problems with the "Book Rotate" plug-in as well: I think it's just buggy.

Same story regarding the "Multi-Mark" and "Skyship" plug-ins... If I remember correctly, it's almost common knowlege amongst some of the other users that the "Skyship" plug-in is riddled with bugs, though I've not tried it myself.

Personally, I would suggest unplugging all three, and getting on with Life as you understand it.
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