The Nexus Forums: Some General Tips and Shortcuts - The Nexus Forums

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Some General Tips and Shortcuts -from the ES Forum

#1 User is offline   Theodarius 

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Posted 16 July 2003 - 02:12 AM

*From the Offical Forum Help Post*

In the Render Window:

"A" Turns on/off All brightness for total lighting.
"C" Zooms in to an isometriC view of the selected object(s).
"D" Dislodges you from the selected object(s) to allow for more freeform movement of the camera.
"F" Drops (or makes the object(s) Fall) to the top level of the object below them.
"L" Allows you to see/not see the Light radius of all lights in the view.
"T" Zooms in to a Top view of the selected object(s).
"V" Allows you to zoom in and out on the selected object with the mouse.
"W" Turns on/off Wireframe mode.
"X" Allows you to manipulate object(s) in the X axis.
"Y" Allows you to manipulate object(s) in the Y axis.
"Z" Allows you to manipulate object(s) in the Z axis.
"F4" Shows collision detection of all objects in the Render window.



In the Preview Window:

"A" Pans the view left.
"D" Pans the view right.
"S" Pans the view down.
"W" Pans the view up.
"Insert" Rotates the object on it's ? axis.
"Home" Rotates the object on it's ? axis.
"Page Up" Zooms in.
"Page Down" Zooms out.
"Down Arrow" Rotates the object on it's ? axis.
"Left Arrow" Rotates the object on it's ? axis.
"Right Arrow" Rotates the object on it's ? axis.
"Up Arrow" Rotates the object on it's ? axis.
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#2 User is offline   Nord17 

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Posted 22 July 2003 - 11:49 PM

Thanks for the pointers :D , however i want to know how to check things from a different angle. sometimes when i create a plugin and put a person in a new location there are problems. he floating freakin 5 feet above the ground :angry: . its the same thing with buildings and creatures. so it looks freakin weird. how the hell do i make sure that a persons feet are on the ground. please help me!!!
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#3 User is offline   FlyingFox 

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Posted 23 July 2003 - 12:52 AM

Press "F" and any selected object will go to the top of the next solid surface below it (most likely for an NPC, the ground).
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#4 User is offline   breck 

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Posted 27 July 2003 - 02:25 PM

I just started doing plugs and I have to say that this is the coolest thing anyone has posted for me yet. BIG BIG THANKS!
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#5 User is offline   Dark Soul 

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Posted 04 August 2003 - 05:47 PM

Hey i'm new to TESC too, and theres one thing i'd like to point out that seems to be overlooked, holding 's' in the render window enables you to resize objects!
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#6 User is offline   Warhammer NoBaka 

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Posted 05 August 2003 - 08:16 PM

The TES CS is cool and all, but for me, even with those pointers, it's so damned complicated. Might as well juat download plug-ins instead of making them...:P :blink: :)
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#7 User is offline   pathos 

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Posted 09 August 2003 - 10:55 PM

Thanks for the Info, Now i dont have to double Click on something to Bring it up or down, or try to bring it to the ground as close as posible.
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#8 User is offline   tantalus883456 

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Posted 14 August 2003 - 05:37 AM

hey umm i have a problem with the doors and stuff like ill put down a door and set the marker and put down the door in the exterior and then when i go to test it the interior cell is there i can "coc" to it but the exterior door is gone? wtf is wrong with it?
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#9 User is offline   tantalus883456 

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Posted 14 August 2003 - 05:41 AM

can anyone tell me where i can find tutorials for like race creation and stuff like that? im new to morrowind ive only had it a few months and i im just now getting into the tesc and i could really use some help
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#10 User is offline   FlyingFox 

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Posted 14 August 2003 - 07:31 PM

tantalus883456, on Aug 14 2003, 01:37 AM, said:

hey umm i have a problem with the doors and stuff like ill put down a door and set the marker and put down the door in the exterior and then when i go to test it the interior cell is there i can "coc" to it but the exterior door is gone? wtf is wrong with it?

Did you put a door both in the interior cell and the exterior cell? And put the door markers both inside and outside?
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