How To Install Plugins/mods The official thread
#1
Posted 14 June 2006 - 11:24 AM
All future threads on this subject will be locked.
Cheers.
Step One: Download the official construction set
Step Two: BACKUP YOUR SAVES!
Step Three: MAKE SURE YOU BACKED UP YOUR SAVES!
Right, now assuiming you have downloaded your desired plugin, we can proceed to step four.
Step Four: Is this plugin in a .zip or .rar archive? if yes, carry on reading. If not proceed straight to step 5. Right, double click the .zip or .rar file and examine the contents. Is there a readme file? THEN READ IT! These usually contain handy information and installation instructions. As well as contact details of the author. Most archived plugins are self extracting and generall extract to your Oblivion/Data/ folder.
Step 5: The .esp file goes into the (default) C:\Program Files\Bethesda Softworks\Oblivion\Data folder. Was that the only file? If so proceed to step 7. If not, carry on reading.
Step 6: Meshes, textures and sounds go into their relevant /meshes and /textures folders. Is this a graphic replacer? Then be careful what you replace, it might be wise to back up your data folder before hand if you are planning on replacing graphics and sounds. Again be sure to read the readme file for instructions. In the event you haven't installed any mods before, you most likely won't have a meshes or textures folder. In that case, either drag the folders from the zip/rar file, or create them yourself before adding the mesh/texture files.
Step 7: Right, once everything is extracted, open up the oblivion launcher, click data files and 'check' the plugin in the checkbox corresponding to it.
It's really very simple and will soon become second nature.
Just don't forget steps 2 and 3. You have been warned and I will take great pleasure in pointing and laughing at those who fail to heed my instructions.
Credit goes to Switch who contributed to this thread and reminded me that Bethesda have made things a bit assbackwards with plugins compared to Morrowind.
#2
Posted 14 June 2006 - 01:01 PM
Also, if you truly feel players need to have the CS installed, then step two should be installing it. It doesn't do much good to just download it and let it sit around.
Mezlo
#3
Posted 14 June 2006 - 01:48 PM
I feel downloading of the CS is needed if you are entering in the the world of ES downloadable content. Even if it is for its repair capabilities alone. It will also give the users a better understanding as to what is being changed in their game.
#4
Posted 16 June 2006 - 04:11 PM
1. first i go to my Oblivion shorcut, right-click, then do properties.
2. Next i go to find target
3. here it has the readme, launcher, data, etc.
4. I dragged my downloaded .rar file to the data folder
5. now whenever i click data it opens up what is inside there
6. Inside there is sounds video meshes blah blah then my files
7. i double-click my file which is a folder now and inside is the readme and the .esp
please tell me what i did wrong thank you
#5
Posted 17 June 2006 - 11:33 AM
#7
Posted 18 June 2006 - 02:32 PM
Col Sheppard, on Jun 17 2006, 05:58 PM, said:
A pre-compressed file works when I extract it to Data, but files that DL in .rar or .7z don't work when sent to the Data file.
For example. How do I get the "Akarivi imports" mod to work?
Nevermind. I just didn't have the right program for .rar
#8
Posted 22 June 2006 - 08:11 PM
#9
Posted 22 June 2006 - 09:21 PM
After a couple of those yellow exclamation moments with Morrowind I started installing plugins the following way:
1. Open the plugin with winrar or zip or whatever you are using. EDIT Make sure that you can see the plugin file and the files changed by the mod, meshes, textures and so on as well as the plugin file. You know, the one with the swiss army knife icon. If you only see 'Data files' double click to open it up.
2. Double click the following;(for a default installation) my computer, the drive you installed the game in (default C), Program Files, Bethesda Softworks, Oblivion and leave it open there (C:\Program Files\Bethesda Softworks\Oblivion). You should see a folder called 'Data files' and a couple of others.
3. Size both of these windows so that you can see both at the same time.
4. Drag the folders from the downloaded plugin file you opened in step one and drop them into the 'Data files' folder. When it ask you if it should overwrite files, click on 'yes to all'
This way you also won't clutter your data file with all the readme's and screenshots, also why I dont like extracting directly into the data file. The cleanup is a female dog.
I hardly ever have any problems with plugins, and if I do its a conflict with another mod or the reasons given at the top.
EDIT: Do this only after following Stampede's instructions with the backups and stuff, of course
#10
Posted 25 June 2006 - 04:25 PM
please and thankyou
Republik
Mercbird, on Jun 22 2006, 08:21 PM, said:
After a couple of those yellow exclamation moments with Morrowind I started installing plugins the following way:
1. Open the plugin with winrar or zip or whatever you are using. EDIT Make sure that you can see the plugin file and the files changed by the mod, meshes, textures and so on as well as the plugin file. You know, the one with the swiss army knife icon. If you only see 'Data files' double click to open it up.
2. Double click the following;(for a default installation) my computer, the drive you installed the game in (default C), Program Files, Bethesda Softworks, Oblivion and leave it open there (C:\Program Files\Bethesda Softworks\Oblivion). You should see a folder called 'Data files' and a couple of others.
3. Size both of these windows so that you can see both at the same time.
4. Drag the folders from the downloaded plugin file you opened in step one and drop them into the 'Data files' folder. When it ask you if it should overwrite files, click on 'yes to all'
This way you also won't clutter your data file with all the readme's and screenshots, also why I dont like extracting directly into the data file. The cleanup is a female dog.
I hardly ever have any problems with plugins, and if I do its a conflict with another mod or the reasons given at the top.
EDIT: Do this only after following Stampede's instructions with the backups and stuff, of course




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