Discussion - The Haunted Well For (OOC Comments of the groups there)
#1
Posted 10 March 2006 - 11:33 PM
The Haunted Well
Malchik - as - Campaign Manager
[Usual online hours: (UK time GMT) 6-8 am; 4-6 pm and midnight to 1 am]
(That is 1-2, 7-9, and 15-17 CET)
(and is 7-9, 17-18, and 23-1 PST)
(and is 10-12, 20-21, and 2-4 EST)
You can also use this link for timezone easyness: www.worldtimeserver.com
Current Players...
Nord Camp Group
Masurao - as - Garrick
Race: Altmer (Male)
Class: Battlemage
Timezone: GMT +1.00 in the Netherlands.
Morgoth - as - Wulfgar
Race: Nord (Male)
Class: Warrior
Timezone: CET (GMT+1), Hessia, Germany
Ismail - as - Ismail
Race: Nord (Male)
Class: Warrior
Timezone: ?
Kheskeim - as - Ulf
Race: Nord (Male)
Class: Mage
Backstory - More info/story
Timezone: CET (GMT+1), Malta - is online most of the day due to work and in general all the time
Alit Group
ominae - as - Zow
Race: Redguard (Male)
Class: Custom class
Char sheet/some info - Portrait
Timezone: GMT - 08:00 Pacific time (British Columbia, the first one on the site, Canada)
xavori - as - Ander
Race: Imperial (Male)
Class: Battlemage
(not active IC anymore)
Dew_Loc - as - Hadrio
Race: Redguard (Male)
Class: Thug
Backstory - Portrait
Timezone: ?
y2kewel - as - Darian
Race: Bosmer (Male)
Class: `Urban Ranger´
Timezone: ?
If you want me to put in a class or change anything else, just pm me or write in here of course.
Inventories
Name: Ismail Rondam
Race: Nord
Age: 28
Weapons: Rondam sword, dagger
Armour: Rondam chainmail and shield, gloves, boots.
Potions: none
Scrolls: none
Enchanted Items: Ring of Rondam
Other: some gold, torch, bedroll,... (classic equipment)
Ring of Rondam: Activated at will, surrounds wearer with invisible armor, making him invincible for 10 minutes or until he attacks (If gamemaster approves).
Name: Wulfgar
Race: Nord
Age: 18
Weapons: Silver War Axe
Armour: Nordic Chainmail, Oaken Roundshield
Potions: None
Scrolls: None
Enchanted Items: None
Other: None
Name: Ulf Vilhelmsbane
Race: Male Nord
Age: 57-59
Weapons: Staff of frost (frostball area effect)
Armour: None
Potions: 17 restore health, 15 restore magicka, 1 cure disease, 1 cure poison, 6 fire shield, 2 invisibility, 3 resist magic
Scrolls: 1 divine intervention, 3 third barrier shield, 2 fire shield, 1 chameleon
Enchanted Items: Silver Amulet of Foul Intellect (constant plus to int and minus to pers.)
Other: notebook and pen
Used: 3 restore health, 1 cure poison (Zow and Hadrio treatment: 1 of each))
Name: Garrick
Race: Altmer
Age: around 134, apparently
Weapons: Skullsplicer, Nordic silver war axe
Armour: Nordic helm, Nordic sooth-covered cuirass, steel gauntlets, pauldrons, greaves and boots, Imperial shield
Potions: Restore Health 1, Restore Magicka 1, Invisibilty 1
Scrolls: Shield 1, Levitate 1
Enchanted Items: Skullsplicer (uncharged, ignores all damage resistance)
Other: several bags of raw ingredients
********
Name - Zow
Race - Redguard
Age - 27
Weapons - Long bow, Spear
Armor - Modified Dark Brotherhood Armor
Potions - 4 healing, 4 poison, 3 Magika Restoration
Scrolls - None
Enchanted Items - Goggles (Night eye), Ghillie Suite (Chameleon)[Acts as a robe: over armor]
Other - 3 lockpicks, 2 probes, 2 repair prongs, arrows
Name - Ander
Race - Imperial
Age - 32
Weapons - Two-handed mace
Armour - Iron platemail
Potions - Three Healing potions
Scrolls - None
Enchanted Items - None
Other - None
Name: Hadrio Sidosus
Race: Redguard
Age: 23
Weapons: Adamantium Machete; "Paincake" (large lead-nailed Histwood club)
Armour: Oversized, baggy boiled-leather shorts; boiled-leather/adamantium boots
Potions: 2 healing potions; 4 poison potions; 5 sujammas
Scrolls: None
Enchanted Items: Ancestral bandana - constant effect summon Ancestral Ghost when user is dealt serious blows, with strength inversely related to amount of user's health (folded neatly in back pocket)
Other: Many steel and flint shards
Name: Darian Embershot
Race: Bosmer
Age: 30
Weapons: Auriel's Bow, Ebony Wakizashi (former deadra).
Armour: Nect leather armor, insulated and oiled leather cloak.
Potions: 4 quality heal, 1 restore strength, 1 restore stamina
Scrolls: None
Other: light emitting amulet in a leather sheath, ring of minor heal, Steel arrows, silver arrows, and fire arrows. (hence the name, Embershot.) Fletching kit, armor and weapon repair kits.
Used or not with him anymore:
- Ebony dagger (is in the Alit)
Note: Remember all deadric equipment has turned into ebony.
#4
Posted 11 March 2006 - 06:27 AM
I find it rather hard to roleplay these actions, as you really have to cover your ass if something goes wrong. Also the coordination part is somewhat comical sometimes hehe.
But fun it is.
#5
Posted 11 March 2006 - 06:44 AM
Also I suggest everyone post in the character descriptions thread, so we all know each other more, (and how we act) just my 2 cents.
This is my first role play, and it is fun indeed. It difficult to assess the situation, especially when the area is not fully described. But that would be a lot more work for Malchik lol. For example: If there was a vally around the town, me and Ander would be able to easily see the signal. Things like weather too, just about anything can effect you.
Also with the current tactic we have going, I tried to plan it, like how you first suggested (by splitting up) so that each of us can do an action, and Malchik would be able to answer us all. Instead of waiting to do one action, then another; because Malchik can't update too, too often. This way we deal with the shack mad women, food, and (hopefully) Ooka, all together.
#6
Posted 11 March 2006 - 06:53 AM
My char has undergone some big changes since the start of this.. most of it is in the extensive backstory here: Backstory Ulf - but also in a lot of smaller ways.
I have tried to read up on what went on in the Drunken Alit with all your chars and also before than in the amazingly confusing all mixed up thread haha.
But I think if we have the time to do some IC hints and small references to this and that reg. our character, then it will all be more immersive. Since there is a danger to reading too much OOC stuff.. I think
Anyway, thanks for tonight, I am heading back home to sleep (at work) - it's pooty 8 am in the morning and I slept like 4 hours in the last 48 hours :-P
Hope the old hag bid us for tea and cookies (uncontaminated) and that you find some deers or other in the woods. Good luck and sleep well when it comes to it.
ps: will lurk in here later on today.. and do some more damage
#8
Posted 11 March 2006 - 10:04 AM
Another point of contention is Ook and he told me up until now, the only two beside me who were present when I told Ulf about it, were Ulf and Wulfgar. (I believe) You haven't relayed that information to the others and neither did I, so no one knows why not to trust Ook at all, other than what Ulf said.
#9
Posted 11 March 2006 - 10:19 AM
#10
Posted 11 March 2006 - 03:44 PM
Guys, I see your point OOC - it was a bit forced, I simply thought why not roleplay a bit with the guys that was awake and as it was their chars wanted to get the hell out of that house og so did mine. One of the things keeping Ulf sane is being busy and not feeling helpless as a pawn in a big game of blind chess. He was actually loosing some control in a post I wrote, just before Malchik updated with the blisters on Ulf arms.
Anyway, I guess it was a bit of a very late night and the timeframe of real life combined with the fact that ingame they have absolutely nothing to drink.
Ook told Garrick and Wulfgar, Garrick told Ulf. I don't think anyone else knows everything to the story. Wulfgar told them Ook had been assaulted, when he woke them up though. Ulf obviously put all his distrust in one basket - that of Ook's. Further he believes the house is cursed or enchanted and he feels he is suffocating in there. Zow would have left the house if the others had wanted it or not and so would his group with him, Ulf found it better to go with them as to not having them mess up the potential only lifeline they had - the mad woman. So he would have advocated this, nomatter what Garrick was told by Ook. (be refuses to believe it could have been any from the two groups)
Just a bit of info to level it up. I know we missed a good opportunity for a clash of oppinons between our chars there
I will try to keep my pace down. But then I would also like to know more about the timescale in the game, is it still morning, is is night, is it foggy/sunny that sort of thing would often affect chars actions a lot imho. If it has been hours since Ulf woke up he will by this time be dehydrated to a high extent. Remember he had sweated heavily during sleep and continue to "heat up". That is and will obviously affect both his judgement and his actions.
Okay back to the story.




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