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Posted 17 November 2009 - 10:02 PM

Article link: Creating a Custom Merchant for The Player’s Camp – Part 1

I thought it would be fun to take a look at something a bit more complex and useful. This is going to actually be a multi-part tutorial, and will be lots of fun!

In this tutorial series we are going to add a new NPC merchant to the player’s camp, and then populate that merchant with items including custom items. As with other tutorials, this module is designed to extend the Single Player campaign, and shows you some more ways you can hook into that campaign.

This tutorial is a bit more advanced from the basics and does involve creating a 2da file. If you have done A Start: Creating a Module to Give Your Player an Item then I firmly believe you can do this tutorial, but it will be important to follow along closely. If you have not followed that first tutorial, then please start there.

Read the full tutorial
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