Article link: A Start: Creating a Module to Give Your Player an Item
In this tutorial we’re going to look at something pretty basic, but that will give you a good overview of the toolset. It is also something a lot of people are wanting to do. You cheaters you!
We are going to create a new module that extends Single Player. Bioware would call this an add-in. What this basically means is we are not going to modify the single player campaign at all. Our add-in will instead extend the original campaign by adding new content to it. This is vital, because if we tried to change the original campaign by editing it we could, and probably would, break it in some way. The toolset is like that. Think of this like a mini Shale Tower in a way. We’re simply adding new content.
Read the full tutorial
Page 1 of 1
A Start: Creating a Module to Give Your Player an Item Official comment topic
Page 1 of 1




MultiQuote