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Changes in a Mod (WMK) make the new mod forcing fomm to load it as las i changed WMK for extended repairability: Problems with the load order

#1 User is offline   Dispatcher7007 

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Post icon  Posted 17 November 2009 - 05:31 PM

Hi!

this Problem does not fit to this topic perfictly, but its the same with other topics, so i placed it into the most popular one.

Details:
I edited the wmk-mod to extend the repair lists.
For this, i ADDED several new form-lists, and assigned these lists to the weapons and armors.
Works perfectly well, at this point

BUT, there is a minor drawback:
the modified WMK.esp forces FOMM to load it last, no matter in what order i put the mods. The Mod-index is always the highest of all active mods, even if its not the last one in the list.
Still there are no real Problems, but unflexibilities in the load order are potential sources of incompatibility.

Does anyone know this issue?

greetings,
Dispatcher
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