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FO3 MAD MAX Complete Coversion Recruiting Team Recrutment

#1 User is offline   Crimson Knight 

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Posted 16 November 2009 - 02:10 AM

Fallout 3\Mad Max Mod
A Mad Max Overhaul

Groups

MFP Guild
New raiders,
Road Gangs
New Scientists
Mechanics
Gasoline shops
Garages

Mountables
Australian, American Muscle Cars
Motorcycles
Rocket Car
Transport Truck
Dune buggiesPosted Image
Schematics

People
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Aunty Entity(Tina Turner)
The Feral Kid(Emil Minty)
Lord Humungus (Kjell Nilsson)
Wez (Vernon Wells)
The Warrior Woman (Virginia Hey
Pig Killer(Robert Grubb)
Master Blaster(Angelo Rossitto,Paul Larsson)

Places

ThunderDome areana Posted Image
The Dunes
Police station,
Barter-town
New Reno
Collapsed Sydney
loads of towns ruins

Armor
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Max MFP Uniform
Road warrior Armor
Character armors
Raider armors
new weapons

Thunder Dome will be The New Arena many battles And arena Ranks. Kids that chase you around calling you Captain America. Fuel Raids. Scavengers, a fuel canisters to refill. New Vehicle and weapon systems, Schematics and quests to build them. Upgrades for each vehicle Mad max style, armor plating, mountable turrets, barbed wire large full Tanks.Full voice Acting and Music. All bringing to life all the Mad Max 80's phenomenon with new quests companions and new plots. with some futuristic twists.
New Perks and skills

A whole New World Space will Be Created to Add Good roads.

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Do ya feel lucky punk
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#2 User is offline   Skree000 

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Posted 16 November 2009 - 02:50 AM

very ambitious!
Most people love Mad Max so you should be turning alot of heads very soon!
good luck with your endeavor!
:miner:
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#3 User is offline   Crimson Knight 

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Posted 16 November 2009 - 03:55 AM

Thanks so much for great feed back world space is under construction now
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#4 User is online   Tony the Wookie 

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Posted 16 November 2009 - 06:39 AM

Mad Max and Fallout = Great Idea

Total Conversion = I shudder at the very thought

But good luck, I hope this turns out better than every other total conversion I have seen on this forum.
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#5 User is offline   Crimson Knight 

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Posted 16 November 2009 - 08:15 AM

Well this will be a very large project. It will be a very long process but it will happen. We got some great motorcycle models as well. Keep an eye out for some content being posted soon.
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#6 User is offline   Dynastia 

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Posted 16 November 2009 - 11:07 AM

Are you going to make ammunition/modern firearms all but non-existant and reserved only for the most powerful bosses and most inaccessable looting venues, and bring in crossbows, compressed air-guns, muskets, javelins, melee weapons etc. as common weapons ; where a single-barrel breechloading rifle and twelve bullets makes you a wasteland king?

Personally, I think that the scarcity of pre-war guns and ammo was one of the most defining aspects of Mad Max's world, and has been sadly ignored by all other post-apocalyptic fiction because Hollywood can't imagine an action movie without millions of bullets spraying everywhere and explosions every four minutes.

Also, my suggestion would be to split the game into three or four "stages" ; when you finish a certain amount of the main quest you go from stage 1 to stage 2 ; the Mad Max world changes hugely between each movie, going from a world in which the government's control over outlying regions is slipping, to a peak-oil nightmare where the government has completely collapsed and people scavenge violently for the pre-war resources, to a post-apocalyptic desert where pre-war resources have completely run out ; and enemies and loot tables could change accordingly.
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#7 User is offline   Branimirzg 

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Posted 16 November 2009 - 11:10 AM

Yep...Great idea! :thumbsup:

Shame that i can't help :(

Good luck!
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#8 User is offline   Crimson Knight 

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Posted 16 November 2009 - 04:03 PM

Okay to answer Dynastia's question or well Questions:
As of Now there is nothing set in stone. Many things may be subject to change as the mod develops and more people join adding talents.

As for the new weapon system there will be a few single-barrel Breech loaded Guns A rifle, a sniper rifle and a hand gun.
there is plans for cross bows.

Now the difference with max and fallout 3 is most guns and ammunition will require Schematics. you must forge your own guns and ammo.
new Changes for Guns and ammo will be upgradeable with new schematics.
small example Shot gun shells
lvl 1 player makes shells from clutter nails/ screws gun powder
lvl 2 player makes shells from proper casings gun powder and broken glass
lvl 3 player makes proper shells gun powder buck shot with ball barrings and so on

gun say the kneecaper
lvl 1 as is
lvl 2 Barrowed out chambers and adjust recoil
lvl 3 four barrel Kneecapper
another idea was to make the pip-boy 3000 into an upgradable weapon as well
Like adding a side arm crossbow like WEZ the crazy Mohawk guy from road worrior
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Now finally there will be large areas of the world map dedicated to Max 123 but we want to keep it open ended. the Character will begin as an MFP officer. where the player can choose to walk the path of Max or betray them for the Street gang.
So there will be a system of order that collapses but the play may leave the path and join anyone and do as he or she likes. Steal cars blow them up scavenged them for parts. Only the player will be abile to build certain things such as the interceptor.
As i has said some of these things are subject to change and will only be confirmed 100 percent when finished.
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#9 User is offline   Nadin 

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Posted 16 November 2009 - 10:27 PM

I would love to help with this, But I am too inexperienced....
I would be happy to do some of the beta testing, However. And I could help with object palettes and such.....
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#10 User is offline   Crimson Knight 

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Posted 17 November 2009 - 01:47 AM

hey Nadin you can always do some G.E.C.K interior tutorials interiors can be very easy to learn it was the first thing i did. and it's relatively easy once you get the hang of it but we will need idea people too.
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