Trying to make new companions Using RR Companions Vault and geck
#1
Posted 15 November 2009 - 09:20 PM
#2
Posted 15 November 2009 - 10:59 PM
Weapons & gear:
Save the items as a new ID with the companion mod active then add new items to the NPC's inventory.
Hair:
If the Hair mod is an ESM file just make it a master to the companion mod.
hope that helps & Welcome to the Nexus.
#4
Posted 16 November 2009 - 01:00 AM
when you make make a mod "Active" in the GECK checkmark the box for the ESM you want as master for the mod, when you save it, itshould have a new master.
TYpe 3 body:
as a replacer, that should work if it's installed correctly for the default races
hope that helps
#5
Posted 16 November 2009 - 03:43 AM
#6
Posted 16 November 2009 - 04:18 AM
jriv420, on Nov 15 2009, 09:43 PM, said:
then you will need to edit your "GECKCustom.ini"notepad works fine if you don't usually mess with .ini files file (just search your C drive), look for the line "bAllowMultipleMasterLoads" & change the "0" to "1" then it should work.
#8
Posted 18 November 2009 - 05:53 PM
jriv420, on Nov 18 2009, 06:04 AM, said:
Yeah, I've ran into a bit of that wackiness on occasion myself, something you can try is loading your modlist in >FO3Edit< & see if you can change it there.
Here's a good manual if you need it >Web-enized by csb<
If that fails you may need to re-do your mod from scratch & pray to the computer gods more



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