The Nexus Forums: Wet surfaces suggestion/idea - The Nexus Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Wet surfaces suggestion/idea

#1 User is offline   RunningBare 

  • Enthusiast
  • PipPip
  • Group: Members
  • Posts: 193
  • Joined: 30-November 08

Posted 15 November 2009 - 09:06 AM

I do not know if this is possible, but one of the things that nags me just a little is when it rains the ground only turns dark, and that's only because ambient is lowered.

Now I know nothing about shaders or how/whether they can be applied dynamically, but heres my thought for those who know, how about using shaders to turn surfaces dark and glossy during rain?

Or perhaps you know another/better method?
0

#2 User is offline   RunningBare 

  • Enthusiast
  • PipPip
  • Group: Members
  • Posts: 193
  • Joined: 30-November 08

Posted 16 November 2009 - 11:17 AM

Shameless bump

But also to ask is there a way to change interior ambient light from a script?
0

#3 User is offline   grmblf 

  • Fan
  • PipPipPip
  • Group: Members
  • Posts: 348
  • Joined: 31-August 09

Posted 16 November 2009 - 06:32 PM

View PostRunningBare, on Nov 15 2009, 10:06 AM, said:

I do not know if this is possible, but one of the things that nags me just a little is when it rains the ground only turns dark, and that's only because ambient is lowered.

Now I know nothing about shaders or how/whether they can be applied dynamically, but heres my thought for those who know, how about using shaders to turn surfaces dark and glossy during rain?

Or perhaps you know another/better method?

It's possible to add shader effects to actors like with this mod, but I doubt it would be possible to apply them to ground textures.

View PostRunningBare, on Nov 16 2009, 12:17 PM, said:

Shameless bump

But also to ask is there a way to change interior ambient light from a script?

I hope I'm wrong but I don't know a single function that could allow to do so. The only stuff I can think of are the "weather" functions but thoose obviously only will work on exteriors (or maybe not, I haven't tried). If that works for you setting setWeatherColor to a lower values in each R/G/B should make the light less intense.

Another way strictly for interiors, you could edit the cell, remove the ambient light and place a fake light bulb. Then you can alter it either disabling the light reference to turn the lights off or editing it's radius with SetLightRadius, but that would need a cell reloading. Not very nice solutions as you can see, and quite limited. That's the best I could found on the wiki, as I say I hope I'm wrong but I fear that's almost everything that can be done about it.
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Skin by Skinbox
Quality & cheap IPB skins, premade vBulletin styles, cheap Web templates and more! - Skinbox