ok i realy don t know but i crash alot when entering a dongeon or entering mage guild -.- which is weird.
which mod should i delete?
Oblivion.esm
underdark.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional New Creatures Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
HorseCombatMaster.esm
TRoN.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Terran Vampires Beta.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
Adonnays Elven Weaponry.esp
Armory of the Silver Dragon.esp
DBShadowSet.esp
DarkIllusionArmor.esp
DMACArmor.esp
Doomshard Bow.esp
SexyKunoichi.esp
Dude Wheres My Horse.esp
DLCThievesDen.esp
Francesco's Optional Files.esp
Oblivion WarCry EV.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-DLT_Remover.esp
OOO-Magic_Script_Effect_Fix.esp
OOO-Container_Trap_Instant_Effects.esp
Mart's Monster Mod for Fran.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - Dungeons of MMM.esp
OOO-WaterFish.esp
DLCFrostcrag.esp
Knights.esp
Mart's Monster Mod for OOO - Knights .esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
DeadlyReflex 5 - Combat Moves.esp
_Ren_BeautyPack_full.esp
Exnem1 Moonwell and Mystic Night Elf.esp
Elves Of Lineage II.esp
Beautiful People.esp
KT_CustomRaceFix.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
LifeDetect Shader HQ.esp
ViconiaChapterTwo.esp
severianskatanas1_2.esp
Joe's Energy Bow.esp
Nico's Quinga Bows.esp
Red's Weightless Arrows.esp
Blakeley's Lachrymal Bow.esp
Page 1 of 1
crash trouble
#2
Posted 14 November 2009 - 11:23 AM
Notes on your load order:
Unofficial Oblivion Patch should be just after the .esm files.
both KT_CustomRaceFix.esp and Oblivion Citadel Door Fix.esp are included in the unofficial patch
Deadly reflex needs to be lower in your load order, I recommend removing it for troubleshooting, then putting it back when everything else works.
Here is a link to Bben's Crash Help
http://www.tesnexus....icle.php?id=298.
Bben's Load order recommendations (preliminary this will be posted as an article when done)
by Bben46
Original document 11/14/09
Load order will not fix everything, some mods will just not work with some others, and some require special handling. There is no magic formula to set load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you.
Before you start messing with load order be sure you have patched to the latest version of the game - some mods will not work unless you do.
If any mod requires OBSE, be sure it is properly installed and you start the game using OBSE.
Be sure you have the proper tools to change the load order, usually OBMM and BOSS
Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod.
My recommendations
Batch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time.
However for those who insist on making things hard for themselves:
Remove Deadly reflex and Streamline (if you use them) until everything else is working.
Use BOSS http://tesnexus.com/...le.php?id=20516 for your initial setting.
At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually.
Here is a load order recommendation, originally by Dev_akm and modified by Bben46
Oblivion.esm - this MUST be the first thing in the list.
All other .esm files All .esm files MUST be before any .esp files.
Unofficial Oblivion Patch
Shivering Isles.esp
Unofficial Shivering Isles patch
Weather/Environment/Sound Mods
Minor Mods/New Items/Houses/DLC's (Post-Completion)
Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is located
Major Overhaul Mods (FCOM, OOO, MMM etc)
Any compatibility patches for the major overhaul mods
Mods that specifically conflict with overhauls and need to take precedence
DLC's (Pre-Completion)
Quests (these can be moved up after completion of the quest)
Compatibility Patches/UOMP/Merged Leveled Lists
Special handling mods - Streamline, Deadly Reflex etc.
Bashed patch (if bash is used)
After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on near the end of your load order. They can be moved up when you start another quest.
After you have everything else working, add in the special handling mods (Stream line and Deadly reflex) ONE at a time.
As this post will eventually lead to an article, I would appreciate any feedback. Positive or negative. Especially if you see anything you disagree with or believe to be wrong.
Bben46
Unofficial Oblivion Patch should be just after the .esm files.
both KT_CustomRaceFix.esp and Oblivion Citadel Door Fix.esp are included in the unofficial patch
Deadly reflex needs to be lower in your load order, I recommend removing it for troubleshooting, then putting it back when everything else works.
Here is a link to Bben's Crash Help
http://www.tesnexus....icle.php?id=298.
Bben's Load order recommendations (preliminary this will be posted as an article when done)
by Bben46
Original document 11/14/09
Load order will not fix everything, some mods will just not work with some others, and some require special handling. There is no magic formula to set load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you.
Before you start messing with load order be sure you have patched to the latest version of the game - some mods will not work unless you do.
If any mod requires OBSE, be sure it is properly installed and you start the game using OBSE.
Be sure you have the proper tools to change the load order, usually OBMM and BOSS
Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod.
My recommendations
Batch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time.
However for those who insist on making things hard for themselves:
Remove Deadly reflex and Streamline (if you use them) until everything else is working.
Use BOSS http://tesnexus.com/...le.php?id=20516 for your initial setting.
At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually.
Here is a load order recommendation, originally by Dev_akm and modified by Bben46
Oblivion.esm - this MUST be the first thing in the list.
All other .esm files All .esm files MUST be before any .esp files.
Unofficial Oblivion Patch
Shivering Isles.esp
Unofficial Shivering Isles patch
Weather/Environment/Sound Mods
Minor Mods/New Items/Houses/DLC's (Post-Completion)
Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is located
Major Overhaul Mods (FCOM, OOO, MMM etc)
Any compatibility patches for the major overhaul mods
Mods that specifically conflict with overhauls and need to take precedence
DLC's (Pre-Completion)
Quests (these can be moved up after completion of the quest)
Compatibility Patches/UOMP/Merged Leveled Lists
Special handling mods - Streamline, Deadly Reflex etc.
Bashed patch (if bash is used)
After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on near the end of your load order. They can be moved up when you start another quest.
After you have everything else working, add in the special handling mods (Stream line and Deadly reflex) ONE at a time.
As this post will eventually lead to an article, I would appreciate any feedback. Positive or negative. Especially if you see anything you disagree with or believe to be wrong.
Page 1 of 1



MultiQuote