when you start the pit and cross the bridge you see three slaves run out and blow up and your supposed to go over to the gate and talk to the slaver who walks to the other side of the door. but when i go through the door and the conversation is supposed to start between me and him my game crashes. ill post my load order below. any help would greatly be appreciated.
Fallout3.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Anchorage.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod.esp
Owned!.esp
1PipboyPDA.esp
UndergroundHideout.esp
Item Descriptions Img.esp
Fellout-SOTD.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
StreetLights.esp
Enhanced Weather - Rain and Snow in Fallout.esp
MZGOODIEROOM.esp
MZAllAccessPass.esp
DCInteriors_Mason.esp
DCInteriors_Georgtown.esp
DCInteriors_SewardSq.esp
DCInteriors_LEnfntPl.esp
BusworldV1.05.esp
Engineering Core Cleaning -Mothership Zeta-.esp
MZ_OvercoatFix.esp
FollowersHireContinued-NoChecks.esp
Wadsworth- Protectron.esp
Megaton Closes.esp
Total active plugins: 44
Total plugins: 64
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i cant start the pit. crashes at there gate.
#2
Posted 11 November 2009 - 10:35 PM
Just a general comment - load Broken Steel last of the DLC masters. It has the level 30 cap built in (though many mods can override this).
I haven't tried The Pitt since loading MMM and the DLC add-ons for it, but I don't think it would break that.
The way to find out with certainty is to use ElministerAU's FO3Edit to find mod conflicts. Some can be resolved by playing with your load order in Timeslip's Fallout Mod Manager, but many cannot. For those cases you'll need FO3Edit. You'll want Miax's great FO3Edit Guide - Web-enized to show you how to use the utility for conflict detection and resolution.
I haven't tried The Pitt since loading MMM and the DLC add-ons for it, but I don't think it would break that.
The way to find out with certainty is to use ElministerAU's FO3Edit to find mod conflicts. Some can be resolved by playing with your load order in Timeslip's Fallout Mod Manager, but many cannot. For those cases you'll need FO3Edit. You'll want Miax's great FO3Edit Guide - Web-enized to show you how to use the utility for conflict detection and resolution.
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