Hey all, I just got done playing Oblivion with all the body mods, and I picked up the Fallout 3 GOTY. Now the instructions on the Dimonized mod says to use FOMM in order to install the body meshes, but there's no .ESM file. Also, there are posts of people that have been able to do this manually, where they copy over to the /data/meshes folder or something, just like Oblivion. However, I don't seem to have one. I just have a meshes.BSA file. Does that mean that my version is different? Or do I just install the mod to a created /data/meshes folder and the invalidation program will fix that anyways?
Page 1 of 1
Question about Fallout 3 GOTY and the DIMONIZED mods
#3
Posted 11 November 2009 - 09:03 AM
1. Open new folder on desktop and extract type3 body to that folder
2. Choose one of the types(aka berry), then copy meshes folder from it, go to data folder and click paste
( If you already have meshes folder you will be asked to overwrite/replace click "YES TO ALL")
3. Do same with type3 textures pack(copy textures folder same way as you did with meshes)
4. Open fallout mod manager, use toggle invalidation button and click apply invalidation
(link)-Fallout mod manager
5. Enjoy
2. Choose one of the types(aka berry), then copy meshes folder from it, go to data folder and click paste
( If you already have meshes folder you will be asked to overwrite/replace click "YES TO ALL")
3. Do same with type3 textures pack(copy textures folder same way as you did with meshes)
4. Open fallout mod manager, use toggle invalidation button and click apply invalidation
(link)-Fallout mod manager
5. Enjoy
#4
Posted 11 November 2009 - 11:18 PM
Type3 has no .esp or .esm because it is a mesh/texture replacing mod. There are other mods of this type, that only change the default textures/meshes in the game for weapons, armors, landscapes, etc. For Fallout3 to find these resources, it has to look into your Data folder's sub folders.
By default, Fallout3 doesn't (unless a setting in Fallout3.ini in My Games/Fallout3 is set). You can do it manually, but Timeslip's Fallout Mod Manager does it for you (click Toggle invalidation).
As the other post said: if your Data folder does not have a Textures or Meshes folder, create them and then extract the archive's (in this case one of the Type3 meshes, i.e., Cali, Berry, etc.) contents into it. Then, from the Type3 Texture Pack (a separate download), you'll install one of the texture options.
By default, Fallout3 doesn't (unless a setting in Fallout3.ini in My Games/Fallout3 is set). You can do it manually, but Timeslip's Fallout Mod Manager does it for you (click Toggle invalidation).
As the other post said: if your Data folder does not have a Textures or Meshes folder, create them and then extract the archive's (in this case one of the Type3 meshes, i.e., Cali, Berry, etc.) contents into it. Then, from the Type3 Texture Pack (a separate download), you'll install one of the texture options.
Page 1 of 1



MultiQuote
