Cakester's Multiplayer Fallout 3 Project
#4
Posted 06 November 2009 - 06:24 PM
gsmanners, on Nov 6 2009, 07:19 PM, said:
So, how is it going to work? Do we need to set up a server, or does each player have their own mini-server?
The server is just one and it was made from scratch by me. But, to be fair I used the boost library for the server's network stuff. But for the client I didn't use ASIO at all.
As long as the server ip in the text file matches the one that the server application is hosted on, you should be able to join.
#6
Posted 08 November 2009 - 04:15 AM
SpeedyB64, on Nov 6 2009, 10:26 PM, said:
This is looking very promising (Anybody reading this thread be sure to go to the one on the Bethesda forums!).
I have good news! It works!
Other players now show up in game.
But! I have no way of testing if we can see each other move. Because Fallout 3's screen goes black when i switch to a different user account, which is a problem with the original game.
So it looks like I will need now an actual person other than myself to test with.
#9
Posted 08 November 2009 - 07:30 PM




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