The Nexus Forums: Mod problems. - The Nexus Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Mod problems. Just a question on which one do yall thinks causing the problem.

#1 User is offline   KenshinX12 

  • Newbie
  • Pip
  • Group: Members
  • Posts: 14
  • Joined: 15-June 09

Posted 04 November 2009 - 12:50 PM

Okay so, I'm running MMM,20th century weapons,animated prostitutes,CALIBR,OWNED!, and DCInteriors.I want to know if anyone else around here has had crashes with all of these mods installed because on mine I crash after a little while of gameplay.So thanks in advance.
0

#2 User is offline   mooncarver 

  • Regular
  • PipPip
  • Group: Members
  • Posts: 90
  • Joined: 03-September 09

Posted 04 November 2009 - 04:17 PM

it may be related to your load order, so i suggest you should post it here as well.
0

#3 User is offline   Branimirzg 

  • Chicken Chaser
  • PipPipPipPip
  • Group: Members
  • Posts: 2,435
  • Joined: 29-May 09

Posted 04 November 2009 - 04:25 PM

yep...Your load order is needed
0

#4 User is offline   csb 

  • Old hand
  • PipPipPip
  • Group: Members
  • Posts: 665
  • Joined: 28-April 08

Posted 04 November 2009 - 07:37 PM

Sorry, fredy ... I'll beg to disagree. No load order is really needed, because relatively few mod conflicts are blatantly obvious from a posted list.

What is needed is Timeslip's Fallout Mod Manager (FOMM) and FO3Edit by ElminsterAU. You'll need Miax's great FO3Edit Guide - Web-enized to learn how to do conflict detection and resolution.

Basically, the process goes like this: Start FO3Edit, run the conflict detection filter, look at the conflicts. If some can resolved by load order changes, close FO3Edit and go into FOMM and make them. Rinse, lather, repeat until you're sure that load order isn't going to fix anything else.

Then go into FO3Edit and set the conflict settings for a merge patch. Create a merge patch. Close FO3Edit, start FOMM, select the new merge patch and enable it. Close FOMM (to save the load order), start FO3Edit and start stepping through the tree view to find and resolve any remaining conflicts.

It's a bit of work the first time, but once you've done it, you're good to go (until you install your next mod ... the good news about single mod additions is that the process is much shorter). Run FO3Edit in Master Update Mode (excepting those rare mods that specifically state not to MUM them). If you're error-free in MUM, you're good to go ... go play Fallout3 conflict-free and less crash prone.
0

#5 User is offline   KenshinX12 

  • Newbie
  • Pip
  • Group: Members
  • Posts: 14
  • Joined: 15-June 09

Posted 05 November 2009 - 03:32 AM

Well FO3 Edit found no problems with my load order or anything so I'm thinking it might be because I had been running some old mods from the start of the game then I deleted them and added MMM so I'm gonna like retry and see what happens.
0

#6 User is offline   csb 

  • Old hand
  • PipPipPip
  • Group: Members
  • Posts: 665
  • Joined: 28-April 08

Posted 07 November 2009 - 08:35 AM

If you had mods and deleted them, there are some that have lingering effects (such as having now-non-referenced perks) that will crash or nerf a save that was dependent on them.
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Skin by Skinbox
Quality & cheap IPB skins, premade vBulletin styles, cheap Web templates and more! - Skinbox