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Mod problems. Just a question on which one do yall thinks causing the problem.
#1
Posted 04 November 2009 - 12:50 PM
Okay so, I'm running MMM,20th century weapons,animated prostitutes,CALIBR,OWNED!, and DCInteriors.I want to know if anyone else around here has had crashes with all of these mods installed because on mine I crash after a little while of gameplay.So thanks in advance.
#4
Posted 04 November 2009 - 07:37 PM
Sorry, fredy ... I'll beg to disagree. No load order is really needed, because relatively few mod conflicts are blatantly obvious from a posted list.
What is needed is Timeslip's Fallout Mod Manager (FOMM) and FO3Edit by ElminsterAU. You'll need Miax's great FO3Edit Guide - Web-enized to learn how to do conflict detection and resolution.
Basically, the process goes like this: Start FO3Edit, run the conflict detection filter, look at the conflicts. If some can resolved by load order changes, close FO3Edit and go into FOMM and make them. Rinse, lather, repeat until you're sure that load order isn't going to fix anything else.
Then go into FO3Edit and set the conflict settings for a merge patch. Create a merge patch. Close FO3Edit, start FOMM, select the new merge patch and enable it. Close FOMM (to save the load order), start FO3Edit and start stepping through the tree view to find and resolve any remaining conflicts.
It's a bit of work the first time, but once you've done it, you're good to go (until you install your next mod ... the good news about single mod additions is that the process is much shorter). Run FO3Edit in Master Update Mode (excepting those rare mods that specifically state not to MUM them). If you're error-free in MUM, you're good to go ... go play Fallout3 conflict-free and less crash prone.
What is needed is Timeslip's Fallout Mod Manager (FOMM) and FO3Edit by ElminsterAU. You'll need Miax's great FO3Edit Guide - Web-enized to learn how to do conflict detection and resolution.
Basically, the process goes like this: Start FO3Edit, run the conflict detection filter, look at the conflicts. If some can resolved by load order changes, close FO3Edit and go into FOMM and make them. Rinse, lather, repeat until you're sure that load order isn't going to fix anything else.
Then go into FO3Edit and set the conflict settings for a merge patch. Create a merge patch. Close FO3Edit, start FOMM, select the new merge patch and enable it. Close FOMM (to save the load order), start FO3Edit and start stepping through the tree view to find and resolve any remaining conflicts.
It's a bit of work the first time, but once you've done it, you're good to go (until you install your next mod ... the good news about single mod additions is that the process is much shorter). Run FO3Edit in Master Update Mode (excepting those rare mods that specifically state not to MUM them). If you're error-free in MUM, you're good to go ... go play Fallout3 conflict-free and less crash prone.
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