The wasted GECK Dad was an idiot
#1
Posted 19 October 2009 - 02:19 PM
The GECK was an amazing terraforming device akin to the Genesis Device from "Star Trek 2, the Wrath of Khan."
It had the power to transform a big chunk of the surrounding wasteland into a Edenlike paradise.
So what does dear old Dad do?
He throws it all away to make some lousy fresh water!!! The GECK would have given him plenty of water anyway, along with plenty of plants, fertile soil, a clean, radiation-free zone, and all that jazz.
*sigh*
For such a smart guy, he sure was dumb.
I always thought it would be cool if there was a mod which revealed a message in the GECK, which was SUPPOSED to play upon normal activation, revealing the location of a secret vault containing seeds, fertilizer, books, supplies, building materials, good equipment and more.. you know, the things you'd need to rebuild the world.
#2
Posted 19 October 2009 - 02:47 PM
Going around killing things is...ok, though not really what I want to do, but if the time came when you could look over these desolate and ravaged places and see the first signs of normal life returning, people able to walk about safely, drink fresh water, grow radiation free crops, build decent homes... and know that YOU had done it. That is much more satisfying to me than killing and looting and getting more powerful so you can kill and loot some more, while everything else stays the same as when you started...... your idea for a GECK mod sounds exactly what I think the game needs to make it complete.
#3
Posted 19 October 2009 - 06:38 PM
And 3rdtryguy, the GECK won't reveal a secret vault, all you need is supposedly in the GECK itself.
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The GECK also contained some basic force field schematics as well as info on how to make adobe-type buildings from the landscape (or it contained chemicals that could create "sand-crete" walls).
As for clothing, the GECK contained codes that allowed the Vault to create more varieties of jumpsuits (and weatherproof gear) from their dispensers, which they could do anyway before the GECK. It's possible the GECK contained other codes that could unlock more functionality within the Vault computers that weren't initially available because they would jeopardize the survival of a sealed Vault if they were used or scavenged (or else they would interfere with the Grand Experiment).
The GECK could also tell the Vault inhabitants how to disassemble sections of their Vault (or take extraneous systems from the Vault) to create new homes and defensive structures on the surface.
#5
Posted 20 October 2009 - 01:04 AM
So if we take all or at least most of those statements as true, it suggests that "Dad" was able to either salvage something from the GECK that would make the Purifier work, or he at least thought the GECK could show him how to make the Purifier work. This idea is a bit confusing though when you think about the Enclave taking the GECK, and the fact that they fixed the Purifier themselves, only they obviously could not start the system that was already in place.
#6
Posted 20 October 2009 - 04:29 AM
W1slicer, on Oct 20 2009, 01:04 AM, said:
So if we take all or at least most of those statements as true, it suggests that "Dad" was able to either salvage something from the GECK that would make the Purifier work, or he at least thought the GECK could show him how to make the Purifier work. This idea is a bit confusing though when you think about the Enclave taking the GECK, and the fact that they fixed the Purifier themselves, only they obviously could not start the system that was already in place.
In Dad's holotapes he mentions that the Geck is unstable technology at best -and Braun (when questioned) can only verify this. So what Bethesda is trying to imply -in my opinion- is that the Geck is not functional. So dad wants to use parts from it to further Project Purity. Which makes sense in a way. The Geck probably has a lots of gizmo's and hoodickeys in it that cannot be found anywhere else. And that might prove to be the missing pieces of technology that could make Project Purity work at last. The Enclave probably learned from Dr. Li's team member -Anna Holt? Anyway she was taken prisoner by the Enclave, but she was so enthralled by the technology the Enclave has at its disposal that she was happy to defect and help them out, telling them everything they want and need to know- that a part or more parts from the Geck were needed. That still left the activation code to start the purifier, which is where you come in.
#7
Posted 20 October 2009 - 02:15 PM
I that case, I suppose a secret backup vault full of goodies would have made more sense. Yeah... that would be a good mod, methinks; a big old vault full of useful stuff that can be found and either given to the good guys for fame & good karma or stripped for loot and bad karma. Heck, maybe it could even be linked with another mod that makes everything nice & green, serving as the way to make things nice again?
Do you suppose there are any stockpiles of gold anywhere in the wasteland?
Would gold even still be worth anything to a post-apocalyptian?
What about the old US Mint of DC?
Coin presses + gold = returning real money to society, and money worth something to foreigners, at that.
For that matter, why use caps when there are probably still hundreds of thousands of real coins scattered about?
Do you suppose caps that are rusty are worth less than ones in better shape? What about caps from rarer drinks? people collect bottlecaps today, so you reckon somebody's old collection of a wide variety of caps might be worth any more tan the base value of 1 cap = 1 cap?
I think about the oddest things sometimes...
#8
Posted 25 October 2009 - 03:00 PM
i mean, it is DIRECTLY his fault that you almost die and have to leave everything youve ever known and go live in a nuclear hellscape full of monsters and cannibals, and not only do you not get to say anything to that effect when you find him, it doesnt even let you explain that whenever people ask why you left the Vault.
it wasnt because i "was cooped up down there", its because DUMBASS made them all try to kill me!
it would have been a lot better if i could have murdered him, or else left him in the simulation as a dog for all eternity, and then said "he died, but its ok because im taking over his work" or something.
and in that case, it would be Li who sacrifices herself so you can escape the Enclave, and then youd have the option of helping Li's team or leaving them to die.
#9
Posted 25 October 2009 - 06:09 PM
babyeatingdingo, on Oct 25 2009, 04:00 PM, said:
i mean, it is DIRECTLY his fault that you almost die and have to leave everything youve ever known and go live in a nuclear hellscape full of monsters and cannibals, and not only do you not get to say anything to that effect when you find him, it doesnt even let you explain that whenever people ask why you left the Vault.
it wasnt because i "was cooped up down there", its because DUMBASS made them all try to kill me!
it would have been a lot better if i could have murdered him, or else left him in the simulation as a dog for all eternity, and then said "he died, but its ok because im taking over his work" or something.
and in that case, it would be Li who sacrifices herself so you can escape the Enclave, and then youd have the option of helping Li's team or leaving them to die.
I do get to tell him something along the lines of "You know what, f*ck you dad!" -and then he replies he is sorry I feel that way. Then I can end the dialogue by saying "I have to go now" and he wishes me well before making his epic journey back to Rivet City. There's no satisfaction telling him to take a flying f*ck to the moon, if I have to end the dialogue with a pretty lame "I have to go now".
I wish they'd changed the storyline for people who feel disgruntled with dad. Allowing the player to decide NOT to aid dad in his quest to retake Project Purity from the Super mutants. It would've been nice if Bethesda would have opened some story tangent that the player would be abducted by the Enclave. And letting Eden and his cronies exploit the player's resentment towards dad and have the player work for them. Then some sort of power struggle between the player and colonel Autumn could ensue. If I play a goody two shoes, it makes sense that I help dad with Project Purity. If I walk the bad karma path..... still, that's probably another forum thread.
#10
Posted 26 October 2009 - 01:09 AM




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