The Nexus Forums: REQ - Maya Model Conversion - Yamato - The Nexus Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

REQ - Maya Model Conversion - Yamato Help!

#1 User is offline   LHammonds 

  • Ghost in da Machine
  • Icon
  • Group: Admin
  • Posts: 7,769
  • Joined: 19-May 06

Posted 14 October 2009 - 05:49 PM

Can somebody convert this Maya model into something that Blender can pull in such as OBJ?

3D ma Yamato Starblazer

Attached File  YAMATO.jpg (9.35K)
Number of downloads: 17

Thanks,
LHammonds
0

#2 User is offline   antonkr 

  • Secratary Of Defence
  • PipPipPip
  • Group: Members
  • Posts: 800
  • Joined: 09-January 09

Posted 14 October 2009 - 09:39 PM

Sorry i have actually no idea about models but i did found some links that may be helpful.

http://www.gamedev.n...topic_id=112632

http://www.spinquad....ead.php?t=19013

hope that helps!
0

#3 User is offline   LHammonds 

  • Ghost in da Machine
  • Icon
  • Group: Admin
  • Posts: 7,769
  • Joined: 19-May 06

Post icon  Posted 14 October 2009 - 11:28 PM

Thanks for the information links. Hopefully somebody with Maya can help me out.

Starblazers was one of my favorite cartoons as a kid and I've always liked the Yamato design...especially this twisted version for the cartoon. ;)

LHammonds
0

#4 User is offline   Pronam 

  • Member
  • Icon
  • Group: Premium Member
  • Posts: 2,887
  • Joined: 10-November 04

Posted 15 October 2009 - 12:02 AM

I've heard that you'd really have to know something exporting it or something could go wrong with polygons.
I can recall one maya-user with some skills, but I can't remember where... :happy:

Bethsoft, A post with maya users...I couldn't find any other ones that' have responded using Maya this year...that post pretty much shows most of them.

Tesnexus maya users that have recently been online:
There are a lot more, but those either just have placed one post or didn't so recently..
The average user seems to be on the F3-forum....

Good luck with finding help.

--edit
(Using the spoiler-code to cover up links is impossible?)
0

#5 User is offline   LHammonds 

  • Ghost in da Machine
  • Icon
  • Group: Admin
  • Posts: 7,769
  • Joined: 19-May 06

Post icon  Posted 15 October 2009 - 03:22 AM

View PostPronam, on Oct 14 2009, 07:02 PM, said:

I've heard that you'd really have to know something exporting it or something could go wrong with polygons.
Thanks.

From what I've heard, you have to enable OBJ exporter and (based on prior linked tutorial) if the model used NURBS, then the NURBS would need to be converted to polygons (preferably quads) before export.

The OBJ export screen should prompt if the UV Maps should be preserved too...or it may assume that they should be preserved. Either way, the UVs would definitely need to be exported with the model.

From what I've seen, this is how you enable the OBJ Export in Maya 7:

window>setting/prefs>plugin manager>click on load beside objExport.mll

To convert a NURBS surface to polygon, you select the NURBS surface and then on the menu, select Modify, Convert, NURBS to polygons

LHammonds
0

#6 User is offline   LHammonds 

  • Ghost in da Machine
  • Icon
  • Group: Admin
  • Posts: 7,769
  • Joined: 19-May 06

Posted 19 October 2009 - 02:11 AM

In case anyone is interested in the Yamato as well, I found a detailed (although not as cool as the above) SketchUp model here: http://sketchup.goog...amp;prevstart=0

I am converting the sketchup version to Blender format in case anyone wants it.

EDIT: I finished the SketchUp to Blender conversion of the Yamato Battleship from the Google 3D Warehouse. It took about 2 hours to fully optimize it to a state better than the original. Converted tris to quads, configured materials and transparency, removed duplication and utilized linked models when appropriate which reduced the size from 9.5 MB to 3.5 MB.

Attached File  Yamato1.jpg (51.71K)
Number of downloads: 1

Attached File  Yamato2.jpg (100.71K)
Number of downloads: 2

Still hoping somebody will convert the Starblazer Maya model to something that can be imported by a free 3D program (Blender, XSI Mod Tool, DoubleCAD XT, Milkshape 3D)

Thanks,
LHammonds
0

#7 User is offline   Pronam 

  • Member
  • Icon
  • Group: Premium Member
  • Posts: 2,887
  • Joined: 10-November 04

Posted 25 October 2009 - 05:40 PM

Pff. no idea if this might help, but who knows...

Link
0

#8 User is offline   LHammonds 

  • Ghost in da Machine
  • Icon
  • Group: Admin
  • Posts: 7,769
  • Joined: 19-May 06

Post icon  Posted 26 October 2009 - 04:20 PM

Thanks again Pronam, it is something I can work with. It will take a bit of cleanup work but I believe I can get it looking like the original. Must have had multi-res meshes.

I'll get to cleaning it up promptly. If anyone else wants it in Blender format after I'm done, send a PM.

Posted Image

Thanks,
LHammonds
0

#9 User is offline   Pronam 

  • Member
  • Icon
  • Group: Premium Member
  • Posts: 2,887
  • Joined: 10-November 04

Posted 26 October 2009 - 05:41 PM

I don't know a thing about that program, fortunately you can use it.
Owk, then I'll get those planes up as well. (Those were also included in that package...)

--
Here it is: Link.
0

#10 User is offline   LHammonds 

  • Ghost in da Machine
  • Icon
  • Group: Admin
  • Posts: 7,769
  • Joined: 19-May 06

Post icon  Posted 26 October 2009 - 06:01 PM

The fighter came in perfectly. Thanks!

Attached File  StarBlazerFighter.jpg (53.99K)
Number of downloads: 3
0

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Skin by Skinbox
Quality & cheap IPB skins, premade vBulletin styles, cheap Web templates and more! - Skinbox