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Things that dont make sence FO3 version

#1 User is offline   iavor55 

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Post icon  Posted 11 August 2009 - 09:10 PM

I remember this was a succesful tread in the oblivion version so I made one for Fallout 3!
I will start:
Erm...I forgot what I was going to say....
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#2 User is offline   lilgamefreek 

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Posted 12 August 2009 - 01:00 AM

Vault 87 is inaccessible due to high amounts of radiation.

The only way for the lone wanderer is to go through little lamplight.

How do super mutants get live captives they use to make more supermutants into the vaults for FEV exposure?
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#3 User is offline   sturryz 

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Posted 12 August 2009 - 01:06 AM

How did the enclave get into Vault 87? I doubt the Mark 2 can handle even that many rads.

And really, the answer to clean water in the wasteland is a G.E.C.K.? The thing that the people of Vault City almost tossed because of it's uselessness.

Little Lamplight, where are all these kids coming from? Do children born in Big Town get sent back to Little Lamplight? Do they grow out of the ground? How do they maintain their ranks?

How is it possibly for all this food to be left over after 200 years? would you really want to drink 200 year ole Coke? Is it some strange Ziploc tech of da future? does it have some amazing preservatives? Does it taste so good it defies the logic of age?
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#4 User is offline   katashy 

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Posted 12 August 2009 - 02:50 AM

Why shooting a guy in the head makes him disappear.

How, even though i quite learly killed the darn mutie, he gets up again and flys.

How putting 200 mines in a bath doesnt blow it up when i shoot them.

Why theres god mode for NPCS, its stupid, shooting amata 100 times in the head with a fat man just wont kill her.
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#5 User is offline   Rixirite 

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Posted 12 August 2009 - 04:00 AM

I agree, they should have made it like morrowind where if you kill someone important, it will tell you that you need to restore a saved game cause the character is essential to a chain of events of importance.

Little lamplight is a mystery for sure, as if the story writers forgot to add some backup to where the children come from, cause Little lamplight would eventually be empty.
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#6 User is offline   lilgamefreek 

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Posted 12 August 2009 - 04:16 AM

To be fair sturryz, Vault City was built successfully BECAUSE of the Geck. They used it's abilities to terraform the area and grow vegetation.

Hell, the whole point of FO2 was finding a geck to save your village from starvation, so it isn't exactly a minor piece of equipment in any scenario.
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#7 User is offline   LordEmm 

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Posted 12 August 2009 - 04:18 AM

Well Little Lamplight is not really such a mystery. If i remember correctly they only kick out Adults (like 16 or older i would guess), so that gives some unsupervised teenagers quite some time to act on their hormones, if you know what i mean...

As for Vault 87, yeah that is a puzzle. Unless they have another way of entering it that we just can not discover.

As for the unkillable ones. Well obviously it is for game integrity. It annoyed me a little at first too (also the fact you immediately knew who to talk to and who you could ignore), but for the sake of the story you need to make some sacrifices. And while the main quest is not all that interesting, it is the most important.

As for not being able to blow things up, there is no excuse for that really. We should be able to bomb out houses and stuff, make some real changes to the world ;) If for some reason the building/path was important to the main quest they could make it indestructible, like the quest people are not killable.

What really gets me though... where are all the people? There are way too few to even maintain a population in ALL the wastelands. That bothered me in Oblivion as well. It's not like PCs of today can't handle it. And you could make it adjustable maybe for low-end machines. I mean just add a lot of non important people, so it all seems more alive (and more mayhem can ensue ;)
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#8 User is offline   sturryz 

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Posted 12 August 2009 - 05:17 AM

View Postlilgamefreek, on Aug 12 2009, 03:16 AM, said:

To be fair sturryz, Vault City was built successfully BECAUSE of the Geck. They used it's abilities to terraform the area and grow vegetation.

Hell, the whole point of FO2 was finding a geck to save your village from starvation, so it isn't exactly a minor piece of equipment in any scenario.


"The GECKs are a miracle; if only that they should work at all."

The G.E.C.K is basically a fertilization toolkit, without the hindsight of what DA FUTURE would be like (Super Mutants, Deathclaws and The Enclave. OH MY!) The problem is that most of the seeds and fertilization things in the G.E.C.K. are ancient and dated. I will admit that Vault City was rather dependent on it, but only because they basically broke it down for parts. The idea its a thing of miracle is silly and the quest to retrieve it a rather pointless quest.
All to lead up to the battle with the enclave. (in both games, really)

HOW DA FRAK DOES IT CLEAN WATER?!

You bring up some good points though.
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#9 User is offline   DJ_D 

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Posted 12 August 2009 - 06:40 AM

Why is the electricity in every building still working? Shouldnt the electromagnetic pulse of the bombs have fried all the circuts?

And how come the terminals in some ruins still run? Dont tell me they have been turned on since 200 years? No power loss once in a while?
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#10 User is offline   kgb5097 

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Posted 12 August 2009 - 07:33 AM

View Poststurryz, on Aug 12 2009, 12:06 AM, said:

would you really want to drink 200 year ole Coke?


I was thinking that when I came across some vintage '96 bottles of Coke at a flea market a couple days ago... for a dollar I figured I'd see what some genuine warm, old & flat 'Nuka' tasted like... Stupid Fallout influencing what I do IRL :P

Truth be told, it wasn't that bad.

This is coming from someone who makes hardtack because he likes it though, so not everyone would agree I'm sure...
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