"American Dream" quest is all jacked up!
#1
Posted 08 July 2009 - 05:38 PM
Is there some way to correct this? I have quite a few mods. Though, they haven't interfered with the game in previous saves.
Now, the only other thing that comes to mind as to why this MIGHT have screwed things up was if I had accidentally clicked on Sarah (with the console active) and typed 'resurrect' in an earlier part of the game. If that's the case, is there some in-game script that I can enter via the console to reset the Lab sequence? Or am I totally screwed?
Any help is appreciated guys!
~K
#2
Posted 09 July 2009 - 12:29 AM
The id for American Dream is 00014E8F
Looking at the wikia The American Dream involves the stuff in Raven Rock too, so you probably won't want to reset the whole thing. Unfortunately, I don't know the stage ids for use with the setstage command.
Also, post your load order. In FOMM, right click your mod list and select export or copy to clipboard.
#4
Posted 09 July 2009 - 12:26 PM
Ok, let me attach the load order. It's in plain text. Never done that with FOMM before.
BTW, I have FO3 updated to 1.6 and FOMM updated to 09.1.5 and I use FOSE.
Attached File(s)
-
Load_order.txt (1.98K)
Number of downloads: 6
#5
Posted 09 July 2009 - 05:08 PM
And just so others don't have to click to see the load order....
Quote
[ ] Malos_Arena_EV.esm
[X] RobCo Certified.esp
[X] CRAFT.esm
[X] RTS.esm
[X] radio_fix.esp
[X] Armored Robes.esp
[X] MaxLevelWorkaround-HP.esp
[X] UPP - Pack 1.esp
[X] UPP - Original Perks.esp
[X] UPP - Beverage Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Pack 2.esp
[X] 20000 Caps.esp
[X] WastelandMastery.esp
[X] Scrapyard.esp
[X] FleshBurningPlasma.esp
[X] WeaponModKits.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[ ] RRPowerArmor.esp
[X] RideableCreature.esp
[X] Bittercup is a babe.esp
[X] d0ct0r li glasses.esp
[X] YearlingsGlasses.esp
[X] CarvanTrader.esp
[X] NAPA-Sneak.esp
[X] NAPA.esp
[X] ZL-SVD.esp
[X] Portable Home Small.esp
[X] More Quantums 1.0.esp
[X] Mister Sandman Bug Fix.esp
[X] Neunen Fireaxe.esp
[X] Nuka Cola Refill Stations.esp
[X] CRAFT - Activation Perk.esp
[X] Accurate Assault Rifles 1.2.esp
[X] Remove That Glove.esp
[X] Sniper's Bliss.esp
[X] Fallout3.esm
[X] M16A1.esp
[X] DK_BulletTime.esp
[X] NightvisionGoggles(Powered).esp
[X] M203.esp
[X] CS_ LightsaberQuest.esp
[X] MFRideablePrime.esp
[X] MedicT51bRegenID.esp
[X] AbnersDrugDen.esp
[X] SniperZooming.esp
[X] NecronomiconExMortis.esp
[X] Dogmeat Leather Armor - CRAFT.esp
[X] tacticalAmmo.esp
[X] PreWar Book Titles and Perks.esp
[ ] DriveableMotorCycle.esp
[X] BB_Gun_Custom.esp
[X] The_Grand_Exchange.esp
[X] Butcher Petes Meat.esp
[X] knockdowns.esp
[X] HZ_M249.esp
[X] RadTech - Gore Mincer.esp
[X] WEAPONS.esp
[X] HoverChair 0.2.1.esp
[X] RadioToggle.esp
[X] RAINandSNOW.esp
[X] stat_change_AK-47_Assault_Rifle.esp
[X] Caravan Tracking.esp
[X] MetalArmorNoPenalty.esp
[X] HZ_USP.esp
[X] Auto RockIt Launcher.esp
[X] Grenade Launchers.esp
[X] SkillCheck.esp
[X] Another Pip-Boy Light.esp
[X] RaiderMask.esp
[X] Accessorized Helmets and Mask.esp
[X] 32pistolpower.esp
[X] Vault74.esp
[X] Banished!.esp
[X] RTS_Life_Of_Raider_Addon.esp
[X] MantisZeroSuit.esp
[X] Consistent Books.esp
[X] 999 Weight Limit.esp
[X] ACE2-1b.esp
#6
Posted 09 July 2009 - 11:28 PM
the general rule is that all .esm plugins are loaded before all .esp plugins, with Fallout3.esm as the first (top) in your FOMM load order.
anything else will lead somewhere strange.
#8
Posted 10 July 2009 - 06:42 AM
Anything else you guys?
PS Rideable Prime is pretty cool. Download it now! hehe
evilneko, on Jul 9 2009, 05:08 PM, said:
And just so others don't have to click to see the load order....
Quote
[ ] Malos_Arena_EV.esm
[X] RobCo Certified.esp
[X] CRAFT.esm
[X] RTS.esm
[X] radio_fix.esp
[X] Armored Robes.esp
[X] MaxLevelWorkaround-HP.esp
[X] UPP - Pack 1.esp
[X] UPP - Original Perks.esp
[X] UPP - Beverage Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Pack 2.esp
[X] 20000 Caps.esp
[X] WastelandMastery.esp
[X] Scrapyard.esp
[X] FleshBurningPlasma.esp
[X] WeaponModKits.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[ ] RRPowerArmor.esp
[X] RideableCreature.esp
[X] Bittercup is a babe.esp
[X] d0ct0r li glasses.esp
[X] YearlingsGlasses.esp
[X] CarvanTrader.esp
[X] NAPA-Sneak.esp
[X] NAPA.esp
[X] ZL-SVD.esp
[X] Portable Home Small.esp
[X] More Quantums 1.0.esp
[X] Mister Sandman Bug Fix.esp
[X] Neunen Fireaxe.esp
[X] Nuka Cola Refill Stations.esp
[X] CRAFT - Activation Perk.esp
[X] Accurate Assault Rifles 1.2.esp
[X] Remove That Glove.esp
[X] Sniper's Bliss.esp
[X] Fallout3.esm
[X] M16A1.esp
[X] DK_BulletTime.esp
[X] NightvisionGoggles(Powered).esp
[X] M203.esp
[X] CS_ LightsaberQuest.esp
[X] MFRideablePrime.esp
[X] MedicT51bRegenID.esp
[X] AbnersDrugDen.esp
[X] SniperZooming.esp
[X] NecronomiconExMortis.esp
[X] Dogmeat Leather Armor - CRAFT.esp
[X] tacticalAmmo.esp
[X] PreWar Book Titles and Perks.esp
[ ] DriveableMotorCycle.esp
[X] BB_Gun_Custom.esp
[X] The_Grand_Exchange.esp
[X] Butcher Petes Meat.esp
[X] knockdowns.esp
[X] HZ_M249.esp
[X] RadTech - Gore Mincer.esp
[X] WEAPONS.esp
[X] HoverChair 0.2.1.esp
[X] RadioToggle.esp
[X] RAINandSNOW.esp
[X] stat_change_AK-47_Assault_Rifle.esp
[X] Caravan Tracking.esp
[X] MetalArmorNoPenalty.esp
[X] HZ_USP.esp
[X] Auto RockIt Launcher.esp
[X] Grenade Launchers.esp
[X] SkillCheck.esp
[X] Another Pip-Boy Light.esp
[X] RaiderMask.esp
[X] Accessorized Helmets and Mask.esp
[X] 32pistolpower.esp
[X] Vault74.esp
[X] Banished!.esp
[X] RTS_Life_Of_Raider_Addon.esp
[X] MantisZeroSuit.esp
[X] Consistent Books.esp
[X] 999 Weight Limit.esp
[X] ACE2-1b.esp
#9
Posted 11 July 2009 - 07:42 PM
After some thought, I'd say try turning off Rideable Prime and that rain and snow mod. Another thought... Rideable Prime and Rideable Creatures may be conflicting, assuming the Prime one's not just a plugin for Rideable Creatures.
I see you have RobCo Certified... do you have any of your robot followers with you? If so, ditch them somewhere.
#10
Posted 13 July 2009 - 08:43 PM
Fortunately, I have a previous save BEFORE I met up with Eden. I'm gonna try that route again and see what happens. If I still get the same result, I'm gonna try it your way, evilneko.
So far, Rideable Prime and Creatures hasn't caused me any issues. But, let me continue my "experiments". I really don't want to disable the Rain and Snow mod 'cause it's really nice. However, in one previous test, I did notice that if you do decide to nuke Megaton, you don't see the mushroom cloud. So, that was weird. I know what you're thinking: TOO MANY DAMN VARIABLES HERE! LOL
That's why I keep saying, FOMM needs a MOD CONFLICT DECTECTOR like in Oblivion.
I'll keep you guys updated.
~K
PS Yeah, I have some robots but they're not following me.
evilneko, on Jul 11 2009, 07:42 PM, said:
After some thought, I'd say try turning off Rideable Prime and that rain and snow mod. Another thought... Rideable Prime and Rideable Creatures may be conflicting, assuming the Prime one's not just a plugin for Rideable Creatures.
I see you have RobCo Certified... do you have any of your robot followers with you? If so, ditch them somewhere.



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