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BetterSpore 1.5.1

#1 User is offline   Ball Lightning 

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Posted 22 March 2009 - 05:14 AM

We have had a massive amount of feedback from last weekend when we released BetterSpore 1.5.0. Much of it was positive, but with any game or mod there are bugs, and we have done our best to get rid of all the bugs we can. For some of the bugs in BetterSpore, we could not fix them as it was a game issue which came from having the mod. These are issues like the ones in the tribal stage where you can’t get food. This is why we have made 4 version of the Gameplay package.

- BetterSpore Gameplay - This contains all the gameplay changes, there are no new weapons or parts.

- BetterSpore Gameplay NoCreature - This removes all gameplay changes to the creature stage.

- BetterSpore Gameplay NoTribal - This removes all gameplay changes to the tribal stage.

- BetterSpore Gameplay NoCreatureAndTribal - This removes all gameplay changes to the creature and tribal stage.


DOWNLOAD

View the BetterSpore 1.5.1 readme

BetterSpore 1.5.1 Official Release



Full change log:

Changes to the gameplay package:

- Nest creatures base hitpoints is now set to 25, 32 for alphas and 15 for babies

- 5 creatures per nest

- 5 needed for hunt bonus

- 4 needed for socalize bonus

- Rogues base hitpoints is now set to 125 and 62 for babies

- 4 creatures per pack

- 4 needed for hunt

- 3 needed for socialize

- 2 epics per pack, which allows for a total of 4 epics



Changes to the tools package:

- Fixed EPICWARZ bug, you should now be able to buy it normally



Changes to the parts package:

- Now when playing Cell2Creature, all parts cost 25 DNA points, and you have 180 to spend.

- Fixed a few issues with parts in the Creature Editor

- Changed a few balance issues with what parts give you



Changes to Other packages:

- Fixed main screen bug for Graphics package

- Updated Guide package



Mod Links

- SporeMods - The community for modding
- How to install mods
- Spore Mods
- Sporemaster - Start your own mod today
- The Spore Mod Index - With over 80 mods!
- How to mod spore - basics
- Other modding tutorials
- Better Spore Preview: New Parts
- Spore Expansion: Galactic Adventures

Credits

- Ball Lightning (Better Spore Team Leader)
- Virakotxa (Lead Part Developer/Graphics Editor)
- Mettra (Part Developer/Part Code)
- Xerox262 (Space Tools Code)
- Dark Dragon (Editors Coder)
- Nineballfool (Creature Coder)
- Odistant (Civilization Coder/Artifact Coder))
- God (General Programmer)
- Ahvena (Team Member/Fireball Spit mod)
- Rotto (Team Member)
- BoyMac (Alpha Tester)


Regards

Ball Lightning/FutureFilms
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#2 User is offline   Michlo 

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Posted 25 March 2009 - 05:47 AM

I've been meaning to post since I said I'd try the game again with your update.

I did try it that same weekend I said I would (when I also posted on your site) and unfortunately I didn't really get to see your hard work as part way through the creature stage I realized it just wasn't interesting me anymore. :(

I may go back to it again at some point but this is a sure sign to me that I was very disappointed with this game. I don't know any others I own that I haven't gone back to and at least had some enjoyment from again.

That being said, I still appreciate your efforts and hope you keep them up for all the others who still tolerate this *censored*. heh

Cheers.
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#3 User is offline   xylite 

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Posted 29 March 2009 - 05:07 PM

i lovw the mod, but i cant stand that i cant see the monsters, and im not so on to the infinate colony repacks
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