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What would you like the Devs to work on next? Say what you think!

#1 User is offline   Geremeas 

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Posted 08 October 2004 - 10:42 AM

From a recent thread:

Quote

...keep the publc forums open? There is pretty much nothing left to dicuss and it only promotes useless posts like "...big corporations $uck..." or "Let's start a letter writing campaign..." I can understand keeping the ME trivia forum open and even the mods' private forum open but the public ME forums are producing a lot of posts that are upsetting the mods.

Eno


While I disagree with the idea of closing the forums, I have to admit that most recent posts have been fairly, well... useless! People have either: come up with silly proposals without reading older posts (+ resulting angry replies); dissed(& praised?) MEO (and that includes Yours Truly...); showed off their supposed knowledge of Tolkien's sources of inspiration; and other more silly things I cannot remember.

So why not try to start a more constructive thread? I actually found that the few interesting posts have been those in which people proposed ideas for possible future projects for the team to pursue.

I know Surian wrote that the team might split and work on separate projects (don't do that!), and I know that in any case they will choose whatever is of their likings. But perhaps if we could all contribute with our ideas and preferences we might help them understand what their fans really want and perhaps someone will come up with a spark of creativity that might inspire them to stick together...

So far, reading older threads, some proposals have already been made. Let me try to make some sense out of them:

Historical/mythological mod: since the team was so obsessed with realism when developing MEMod, this might make the most logical transition. Various subproposals have been:

- The Norse world with its mythology that insipired Tolkien himself (don't know much about it myself so someone fill me in! Pros? Cons?)

- The Arthurian English Dark Ages. This was my idea so let me expand it a bit further. If we skip the silly recent film, and all other cliches attached to it (including Monty Python... ^_^ I know it's brilliant but that's not what we want, is it?), I think this setting has been retold so many times that it leaves plenty of scope for creativity and imagination. The Team could want to choose to retell the story alltogether or just add a side-plot that was never told before... it doesn't even have to involve Arthur & Co. In general, I think a setting featuring the same technological setting as Tolkiens' ME, just a hint of magic, Viking invasions, civil warfare and the possible extra (at the Devs discreetion) of the quest for the grail (with its relative mysticism... could even make a dark version of it.... :halloween: :P ), has significant potential as a transition from ME. So as I see it - Pros: well known (plus no copyrights involved!); potentially beautiful setting (if one can get over the cliches); reasonably smooth transition from ME. Cons: well, not everyone might be capable of getting over the cliches... ;) ; no Orcs, Elves, Hobbits & Co. around.

- The Middle-Ages. Not much has actually been said about this but, as I see it, the Mod could be set in feudal Europe with you starting a commoner and, say, working yourself up the feudal ladder to become some local lord... or something like that, perhaps it might even involve the Crusades... Pros: about the right technological setting; makes for a good historical setting Cons: I don't know, doesn't really convince me, lacks of imagination. Besides, if you keep it historical, no room for ANY magic of any sort (perhaps just some mysticism, if you believe in the power of prayer...). Also it would be a human-only setting.

- New proposal! Just writing the Middle-Ages paragraph above, I thought it would be much more "spicy" to have a scenario resembling Vampire: the Masquerade (I guess though for copyright reason you'd have to dissociate from that name). While this wouldn't be strictly historical, I think it would be way more exciting to have vampire clans involved.

Create a new world altogether: this would indeed grant the Devs the biggest artistic license of all as they could do exactly what they want. Some suggestions have been:

- Fantasy-style world. This would really allow the team to keep most of the MEMod material and the result world would probably bear a lot of similarities to ME. Pros: just said them! Cons: the team originally wanted MEMod to be a tribute to Tolkien and doing a bastardised world, would probably be against their credo (just like the changing names idea was). I guess they could do a very different fantasy setting, but I imagine the temptation to stick to Tolkien's way would be strong...

- Star Wars Mod.... Pros: (almost) everyone loves SW Cons: I do think there are way too many SW games around already and besides, it probably is neigh-on-impossible to convert

- Post-holocaust with elves&co.: Well, that describes it really.... Pros: ehmm.... sorry DMKW, but I am not really a fan of this idea... original I guess! Cons: I think it would involve a LOT of work from the Team to adapt (especially if you mean post-nuclear holocaust!)

Any more suggestions? Oh yeah, before I forget, DMKW had the interesting idea of perhaps having the Mod released in chapters. I think this might make sense as instead of having one single huge Mod that would take ages to finish, it could be split in chapters (of the same story presumably) released regularly as the team works. I am not sure how practical this might be though as in any case all the scripting would have to be done before any chapter is released and I don't know what proportion of the work world modelling takes. Still, there's an interesting proposal.... any more?
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#2 User is offline   Peregrine 

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Posted 08 October 2004 - 02:18 PM

Ideas for a second project, if any, are already being discussed in the private forums. When a decision is made, whether on a final topic or to allow a general poll to decide, an official announcement thread will be made. Until then, this thread is going nowhere.


Please post any comments you still have in one of the existing threads.
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#3 User is online   Dark0ne 

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Posted 08 October 2004 - 02:26 PM

I'm opening up this post again because it could help the devs in their decisions as well as open up some actual non-spam debate and/or discussion which will keep the MEMod fans active in these forums (rather than the same threads getting filled up with useless repeated information).
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#4 User is offline   Geremeas 

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Posted 08 October 2004 - 02:36 PM

Cheers, that was exactly my intention when starting this thread!

I am sure the devs know what they are doing, but who knows, perhaps one of us might come up with a brilliant idea they hadn't thought about... And at the worst we'll at least keep ourselves thinking we are being helpful...
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#5 User is offline   Kahenraz 

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Posted 08 October 2004 - 03:37 PM

Why, I had no idea that the community was so keen on doing the thinking for us. ^_^
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#6 User is offline   suzerain 

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Posted 08 October 2004 - 04:09 PM

much easier than us having to try to share the brain cell between us :)

uh. what's my name again?
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#7 User is offline   surian 

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Posted 08 October 2004 - 04:19 PM

Can't... think... for... self... or... talk... at... normal... rate.

EDIT: Also, I don't want to be misunderstood, i'm not sure what is going to happen as far as future projects go. I was just saying that it is possible that you might see several groups of people forming from the ranks of MEMod, it just seems logical and since there have been several good ideas on future projects I'm unsure if there will be any one "winner" and you may see several projects instead of just one.

Either way, I know that the projects won't be as over-hyped as MEMod was. We could all do without that while we work on another project.

This post has been edited by surian: 08 October 2004 - 04:30 PM

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#8 User is offline   Midwinter 

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Posted 08 October 2004 - 05:23 PM

I would definitely be enthusiastic to see the new project (if it happens) have an historical theme and I like the ideas and speculations so far. However, to my knowledge commoners in the Middle Ages did not exactly have the time or luxery to go wandering about and climbing the social ladder was certainly a problem.

Also, I don't see 'humans only' or 'no magic' as cons. Elves, trolls and magic in computergames have become so... wel, boring.

Just a wild suggestion: there are many legends, myths and ancient texts that refer to some kind of lost civilisation. Most common is the story of Atlantis, told by Plato. Maybe these tales could be used for a new project? You would have many sources for reference and still have plenty of room for your own creativity. Besides, I don't think any professional company has ever done anything like it (aside from the 'Atlantis'-adventures).

Anyway, whatever the development team decides to do, I will follow your future projects. Memod was like a dream coming true, but anything that is being made by you guys has my interest.
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#9 User is offline   Viblo 

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Posted 08 October 2004 - 07:16 PM

My opinion.....


I think that the devs could use their great talent to: "Fantasy-Mod" you named.

Then ofcourse the "The Arthurian English Dark Ages" sounds terrific too.
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#10 User is offline   Slaiv 

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Posted 08 October 2004 - 07:29 PM

A realistic, dark-ages [non fantasy, aka no dragons, etc.....] using the realism scripts left over. Castles, Kings, Lords, Serf rebellions, etc.....

Possibly the inquisition.

Of course, I can't think of anything better than ME, so I'm stumped..... :huh:

Whatever you decide, I hope you stay together. There is a lot of talent in this team, and combined, I'm sure the product will be amazing.

Actually, a world somewhat like the Forgotten Realms, as realised in Baldur's Gate II, would be very, very involving, intriguing, exciting, great to explore, etc... Baldur's Gate II remains one of my favourite games - much of this comes from the beautiful envrionments, the overall setting [fantastical in some way, but everything has a history and can be explained thoroughly, as in Tolkien.] Clans, gangs, etc... all of roots and history going back years. Cities have different sections, slums, you have to obey laws, etc.....

Just the realistic-yet-fantastic setting in general.
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