New California video gaming rules
#1
Posted 21 February 2009 - 06:54 AM
http://tech.yahoo.co...m/us_videogames
#2
Posted 21 February 2009 - 09:50 AM
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The problem is that it puts all the games that contain even the smallest bit of the mildest possible violence to the same gategory with the more gorier games such as Gears of War for example. The problem with the law is how it is defined, not the purpose itself. The question really is, has playing games like Tekken(I'd categorize as mild/medium violence, even though it is a fighting game.) or Final Fantasy(Mild violence.) that focuses far more on the story and other things, rather than on the fighting/violence itself, caused some kid to get a gun and start killing people around him/her? Don't answer that, I know someone will claim so, but that means the kid was mentally ill anyway.
If a law like this is intended to ever be succesfully put up, it will have to be extremely well defined in order for it not to crumble like a sand castle. Admittedly there may be some games that aren't perhaps labelled as violent, but do contain enough of it to justify the tag, however most of the games that have mild/medium level violence are quite often taking the focus off of the violence into the storyline and plots, which isn't something that is necessarily bad.(Causes the player to think and do some problem solving, which can be educational.) I have to say I'd be pretty pissed to see if some games, that aren't focusing on the violence as much as the storyline etc., would be categorized to violent, 18+, due to the fact that there was a scene where a guy hits another guy for example. Good example of failures such as this would be the "sex" scandal with Mass Effect.
My main point is; Protecting kids is fine, but it isn't any kind of excuse to be ignorant and blindly categorize games, like the law did, as ultra-violent 18+. Some games contain violence, yes, but do they cause a >normal< kid to go on a beat up rage filled rampage in their school? I don't think so. People need to see that games that contain violence, but aren't centered in it actually are not even nearly as bad as they think they are. If they're anti-gamers well... that's their problem, not mine. Games can be fun, contain a mild/medium level of violence and even be educational at the same time. They can teach lots of different things, both good and bad, depending on the game, but no one who isn't more or less out of their mind, will ever start doing things they saw in a game, to real people. The games that really are ultra-violent are already carrying the tag, so that is not the problem.
#3
Posted 21 February 2009 - 07:48 PM
#4
Posted 21 February 2009 - 08:14 PM
Besides, if a child is afraid of violent content, the child will more likely be scared and stop playing the violent game. If a child plays violent games and get violent him/herslef, then the parents can always teach the child to be less violent. Some people just are violent themselves, and only because they played a violent game, everyone thinks that it's the games' fault.
I may be underestimating the power of the violent games, now that I always liked princess games when I was 4-9 :}
#5
Posted 21 February 2009 - 08:51 PM
And furthermore, I don't give a &*%$# what other parents let their kids do, as long as it doesn't affect me in any way.
#6
Posted 21 February 2009 - 10:42 PM
I guess this is supposed to be more about getting the retailers to fall in line than anything. Though my experience with Gamestop (the largest game retailer in the land over here) says they typically ask for ID then can and will refuse sale to minors. Obviously, not everyone does that or there wouldn't be a problem.
If I understand it, the difference here is that legislators want to relegate games to the same status of booze, cigs, and porn by fining retailers even though other forms of entertainment aren't really subject to this kind of censorship.
Don't really see the need for all that extra, imo.
#7
Posted 21 February 2009 - 11:36 PM
If you can't see what my point with the above, I'm going to make some further clarifications:
-How kids are raised, how our parents have been raised, how our grandparents were raised, it all effects the attitudes regarding violence, nudity etc. This can be directly related into gaming.
-Some cultures do not accept games as anything more than a distraction, waste of money and as a way for the devil to steal the souls of their kids.
-Gamers have always been a minority in the society, yes there are many of us, BUT, we are nontheless a minority when compared to the general populace.
-Laws prohibiting games from entering the market in some countries, are due to the fact that their culture doesn't accept what is provided in that genre of games or in some specific game.
-Laws regarding the 'tags' a game has are simply a waste of time as there will never be a universal system that everyone will approve off, or agree with.
-The 'tags' that have been made for games, are not aimed for the players, but for those who don't know a c*** about games, namely the parents that allow their kids to play, but want strict control over it, or people who want to buy some game as a gift to someone and need some kind relative info source on what the game contains.
-Simply having the tag for age groups of what a specific game would suit would be enough for all the people who use their brains. I've found more often parents looking at the tags, than the age group some game is aimed at and then later on they complain that their 5 year old kid was playing GTA IV and they want to sue microsoft for it. It's their own god damn responsibility to use their brains when they're selecting games for their kids, them being total idiots is not any excuse to make a general gamers life hell with access to certain products being denied from them.
-There are always some exceptions in each culture, but they're "lynched" like the whole gaming industry is. You know what I mean.(You know; The general complaints about you playing on your PC when you could go out for a jog in the -60C cold, with wind speeds exceeding 120meters per second. You get the idea.)
-Parents and people in general want to blame something when a kid goes to school and starts shooting his friends and teachers. That is the fault of the PARENTS, not the fault of games or movies/tv series. Any half-decent parent would notice if their kid has a 9mm Beretta under his/her pillow, a 9mm SMG in his/her closet not to even speak of the behavioral changes that occur when someone is planning to take a gun and aim it at innocent people... I may sound harsh, but that's the reality. There's no way in hell anyone wouldn't notice such things, unless they were blatantly ignorant or didn't care about what their kid was doing. I'm not going to go into further discussion regarding that, but I've got pretty damn solid sources and a fair amount arguments to back this up.(If a moderator finds this paragraph too offending to some, or going into a too touchy subject, I won't have any objections if you want to remove it. My opinion will stay the same, but non-public.)
-Now to collect all of the above and how it relates to the actual debate;
---->The rating system is there, to prevent access into certain games from the minors, however, the people that are able to make any decisions regarding games and have no experience with them themselves, quite often want to blame everything on them and if at all possible, to limit the access to games from as many people as possible. What people do need to understand is that games, even though they claim otherwise, are sources of education aswell.(Addicts are a different story, but that is not what this topic is about.) As one source of proof regarding that, I can use myself. I'm from Finland, I am and have been always practically sleeping through all my English lessons and I have never, not even once read any dictionary. I've learnt every single word I know and their meanings from games.(And forums such as this.) You can call me "one of the minority" or a "liar" but the fact is that it's true. Also according to my teachers, my level of understanding the language when spoken and pronouncing words correctly is at the level of having lived in England roughly for about 3-5 years. I've never set my foot into English soil, flown over it once though.
---->What needs to be done regarding rating systems is for them to actually hire someone who has played games other than Hello Kitty Online and Runescape, possibly several of them, to help in developing a REASONABLE system, that would keep the extra violent and violence based games off the hands of the 7-year olds, but not prohibit the other, "little bit" more matured gamers from having access to them. I know that this paragraph is just a dream and probably won't be happening in the next 10 years, if ever.
~Elraine
P.S. I apologize for the long read and if my views are offensive to you. These are simply my opinions, results of the little research I've done into the subject and almost 12 years of gaming experience. If you've got a problem with something I've said in this post(Probably many will.) then by all means tell me, but please stay on topic. If you want me to clarify something or think I went far off-topic somewhere, tell me and I'll try re-phrasing it.
P.P.S. I'm not afraid for the general posters in this forum, but rather the replies of those random lurkers that want to kill me for ever having said anything bad about the people criticizing games.
#8
Posted 21 February 2009 - 11:54 PM
I sometimes see movies that are made for small children and am offended by the sexual situations and innuendos in them, yet they have a rating of PG, I see others that have none of that but because someone gets into a fight it's rated PG13. I believe that there should be a system for concerned parents to go by but in it's current incarnation the rating system leaves much to be desired.
I used to be for the death penalty until I became more informed about it. If you commit a violent crime, you stand a better chance of hitting the state lottery than you do of getting the death penalty. I am against the rating system for the same reason.
Game informer also had an article about a group that had made a game of the Columbine school shootings. In the game you play one of the boys who went on the shooting spree, you plan your rout, listen to the music that they listened to and plan who you will kill. I think that this is a good example of why we need a rating system. I'm not saying that the game should not have been made no matter how disgusting I personally find it but I believe that parents should have some type of fair rating that would accurately inform them of the content.
#10
Posted 22 February 2009 - 04:14 PM
And technically speaking, just because someone is 18 doesn't necessarily mean that they are particularly capable of determining fantasy over reality. One need only look at the number of adults who claimed GTA inspired crimes to recognize that. The unfortunate truth, that few want to consider, is that there just might be people who are looking for something, other than themselves, to explain their behavior. They blame videogames for violence because everyone else seems to, just like how heavy metal was blamed for criminal behavior back in the 80s.
Ultimately, laws like this are meaningless, even when enforced, since it still doesn't prevent minors getting those games. Even if you make it mandatory, and punishable by criminal offense to rent/sell a M rated game to a minor without written parental consent at the time of purchase, the only thing you are doing is making the life of the videostore clerk more dangerous as some parents would likely become violent themselves because of all the hassle involved. The only solution to the issue is to just rely on better education and after school programs for keeping kids from exhibiting destructive behavior in an inappropriate setting, rather than trying to use videogames as a scapegoat for every act of violence. The reason why videogames are blamed is because they are typified as being anti-social, or solitary activities, and generally, any sort of behavior which is seen as anti-social gets perceived as being hostile to others. You can compare this to other generally anti-social activities, such as reading, poetry, certain kinds of music, or pornography, and likewise, people who participate in these activities are usually scrutinized by the rest of society. In contrast, social things such as blogging, partying, or sports are seen as being generally safe, and non-destructive.
In the case of sports, in school, athletes are told to kill, crush, or destroy whatever team they are playing against that week, these sentiments are drilled into them repeatedly, and violent behavior is encouraged. Yet few blame sports for violent behavior because sports often help bring participation or money into the school. More over, as has been documented in recent years, parents/coaches attending such games are also prone to violent behavior over the slightest argument. Although there was some attention given to this by the media, unlike in the case of nearly every crime where videogames were linked, the parents themselves were blamed. Sports related acts of violence are far more common than anything related to videogames, even those few that get documented, yet videogames, like heavy metal 2 decades before, get most of the blame. Problems like this exist almost entirely because people would rather blame some form of media for why a kid is seriously screwed up in the head, rather than blame the parents for not doing their job, or accepting that maybe the kid could have been screwed up in the head no matter what.



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