Group: Members
Posts: 451
Joined: 7-May 06
From: Värmland
Member No.: 127512
@ Davidheat Nah, not really. Just dropping in to say hello to everyone. - I'm addicted to heavier stuffs now (C++).
I'm still reading some comments and trying to provide some support. My hope was that someone else would continue working on my mod, keeping it up to date.
Group: Members
Posts: 451
Joined: 7-May 06
From: Värmland
Member No.: 127512
No sir, we have nearly 0 animators for Fallout 3 and we can only create dynamical idles and replace animations. So several of your ideas are currently impossible.
Everyone is free to update and continue working on the mod so get cracking.
And well, weapons and pimping.... simple don't use it or use the 'remake' of my mod (http://www.fallout3nexus.com/downloads/file.php?id=6194).
Group: Members
Posts: 451
Joined: 7-May 06
From: Värmland
Member No.: 127512
1. It only works, at the moment, with the default controls.
2. Check that:
You don't use TGM, are running, not are crippled and not are over encumbered. Also check that FOSE is running.
Group: Members
Posts: 451
Joined: 7-May 06
From: Värmland
Member No.: 127512
@ nemesis18
Yes, but are you activating the right motorcycle? You need to repair one first. Find a special motorcycle (named damaged motorcycle I think), the locations are in the readme.
Group: Members
Posts: 451
Joined: 7-May 06
From: Värmland
Member No.: 127512
All screenshots are taken with the normal version.
I run Fallout 3 on ultra high so it may not look so awesome with lower settings, I don't think that it looks nice without HDR at all.