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J3X
Posted on: Dec 11 2009, 04:25 PM


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@ Davidheat
Nah, not really. Just dropping in to say hello to everyone. - I'm addicted to heavier stuffs now (C++).

I'm still reading some comments and trying to provide some support.
My hope was that someone else would continue working on my mod, keeping it up to date.
  Forum: Uploaded Files · Post Preview: #1448000 · Replies: 2342 · Views: 7983

J3X
Posted on: Dec 4 2009, 06:03 PM


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Erhm, FOSE does not make anything unstable, it might even be the opposite since it remove GFWL.
  Forum: Uploaded Files · Post Preview: #1434907 · Replies: 556 · Views: 2252

J3X
Posted on: Nov 30 2009, 07:57 AM


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It should be compatible with FOOK...

It's just that the soldiers won't start with FOOK items.
  Forum: Uploaded Files · Post Preview: #1426732 · Replies: 2342 · Views: 7983

J3X
Posted on: Nov 24 2009, 06:19 PM


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it does not exist.
  Forum: Uploaded Files · Post Preview: #1415913 · Replies: 556 · Views: 2252

J3X
Posted on: Jul 13 2009, 11:22 AM


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If you give me models for it, yes. Otherwise: no.
  Forum: Uploaded Files · Post Preview: #1161663 · Replies: 201 · Views: 805

J3X
Posted on: Jul 11 2009, 07:41 PM


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Give me a fully fletched creature with animations and I'll do it.
  Forum: Uploaded Files · Post Preview: #1157853 · Replies: 144 · Views: 598

J3X
Posted on: Jul 9 2009, 04:56 PM


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No sir, we have nearly 0 animators for Fallout 3 and we can only create dynamical idles and replace animations. So several of your ideas are currently impossible.

Everyone is free to update and continue working on the mod so get cracking.

And well, weapons and pimping.... simple don't use it or use the 'remake' of my mod (http://www.fallout3nexus.com/downloads/file.php?id=6194).
  Forum: Uploaded Files · Post Preview: #1153229 · Replies: 556 · Views: 2252

J3X
Posted on: Jul 8 2009, 07:12 PM


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xx should be replaced with the fricking load order!
  Forum: Uploaded Files · Post Preview: #1151005 · Replies: 556 · Views: 2252

J3X
Posted on: Jul 7 2009, 01:13 PM


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@ GasMaskFetish
RTFM.
  Forum: Uploaded Files · Post Preview: #1148004 · Replies: 556 · Views: 2252

J3X
Posted on: Jul 4 2009, 01:26 PM


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use placeatme
  Forum: Uploaded Files · Post Preview: #1141307 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 28 2009, 09:00 PM


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Ze Point Lookout creatures are creatures; thus will the effect not work on them.
  Forum: Uploaded Files · Post Preview: #1129495 · Replies: 201 · Views: 805

J3X
Posted on: Jun 21 2009, 09:21 AM


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@ FireNinja98
You are missing some models, you got O:A?
  Forum: Uploaded Files · Post Preview: #1112564 · Replies: 144 · Views: 598

J3X
Posted on: Jun 21 2009, 09:20 AM


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@ nemesis18
Use the FOSE beta.

@ Lakeside
That's impossible. You would need to somehow edit the models on the fly.
  Forum: Uploaded Files · Post Preview: #1112561 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 17 2009, 04:31 PM


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Ok, got it.

I don't know when I got time to update the mod but I will include this in the next update.
  Forum: Uploaded Files · Post Preview: #1104237 · Replies: 29 · Views: 63

J3X
Posted on: Jun 16 2009, 10:25 AM


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No.... why do you think so?
  Forum: Uploaded Files · Post Preview: #1101447 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 16 2009, 05:38 AM


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You can only put unmodded weapons on the bike and you need two of them.


@ davnat
It might be, but now right now.

Don't cheat.
  Forum: Uploaded Files · Post Preview: #1101168 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 15 2009, 01:57 PM


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I got a job at the moment, so I will probably not be able to patch this within some time. (maybe a week or two)

Keep looking for bugs, if you find them now then you don't have to find them in the patched version. smile.gif
  Forum: Uploaded Files · Post Preview: #1099468 · Replies: 2342 · Views: 7983

J3X
Posted on: Jun 15 2009, 01:55 PM


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1. It only works, at the moment, with the default controls.
2. Check that:
You don't use TGM, are running, not are crippled and not are over encumbered. Also check that FOSE is running.
  Forum: Uploaded Files · Post Preview: #1099462 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 14 2009, 11:17 AM


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@ zebex
Well, get the right patch then. Read at their website.

@ Torbax
Make sure that you have the weapon on your back and that you are running.
  Forum: Uploaded Files · Post Preview: #1097005 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 13 2009, 10:45 AM


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@ n5972
Start Fallout with fose_loader.exe

@ DackJaniels
You installed the meshes wrong.

@ zenex
FOSE?
TGM?
  Forum: Uploaded Files · Post Preview: #1094676 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 12 2009, 11:54 AM


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@ nemesis18
Yes, but are you activating the right motorcycle? You need to repair one first. Find a special motorcycle (named damaged motorcycle I think), the locations are in the readme.
  Forum: Uploaded Files · Post Preview: #1092745 · Replies: 556 · Views: 2252

J3X
Posted on: Jun 12 2009, 10:29 AM


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All screenshots are taken with the normal version.
I run Fallout 3 on ultra high so it may not look so awesome with lower settings, I don't think that it looks nice without HDR at all.
  Forum: Uploaded Files · Post Preview: #1092653 · Replies: 44 · Views: 96

J3X
Posted on: Jun 11 2009, 09:43 AM


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That should only be temporary, I think that the effects are strengthen each other.
  Forum: Uploaded Files · Post Preview: #1090552 · Replies: 44 · Views: 96

J3X
Posted on: Jun 10 2009, 10:41 PM


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Probably not right now...

It would be pretty easy to add, if someone can do the meshes (and animations for em).
  Forum: Uploaded Files · Post Preview: #1089737 · Replies: 32 · Views: 109

J3X
Posted on: Jun 10 2009, 07:57 PM


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I don't know, it runs fully maxed with no lagg on my 260 GTX.
  Forum: Uploaded Files · Post Preview: #1089422 · Replies: 44 · Views: 96

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