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Kamikaze1
Posted on: Jan 18 2010, 09:56 PM


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You have to give me a bit more detail than that (load order, and did you try disabling esps one by one until the crashing stops?), because I do not see how this mod could possibly cause your game to crash like that.
  Forum: Uploaded Files · Post Preview: #1527685 · Replies: 4 · Views: 7

Kamikaze1
Posted on: Jan 16 2010, 05:07 PM


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Yes that's the plan smile.gif I know it's a bit empty at the moment but that's kind of the point (for now).
  Forum: Uploaded Files · Post Preview: #1522014 · Replies: 4 · Views: 7

Kamikaze1
Posted on: Jan 6 2010, 12:03 PM


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SoloPlayer: I forgot to add the .ini to the zip file, please download it again.
I did not make any changes to the .ini, so if you didn't delete it you don't need to redownload.
  Forum: Uploaded Files · Post Preview: #1499620 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jan 5 2010, 08:00 PM


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I've uploaded version 0.5. It's mainly a bugfix release.
  Forum: Uploaded Files · Post Preview: #1498278 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Dec 21 2009, 10:26 PM


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sockeye22: That's because you're using a mod which disables Paralyze from enchanting. CM checks each spell effect if it is available in the enchanting menu and if not you can't create a conduit with that effect.

AlecDaniels: It'll just add more staffs (Wooden Staffs). Don't use the ones from Supreme Magicka because it won't work correctly.
  Forum: Uploaded Files · Post Preview: #1469436 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Dec 20 2009, 02:23 PM


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JCP768: Sounds like a good idea. There's a game setting that multiplies magicka cost for on target spells so I don't even need to add new settings myself. Of course then I also need to reduce cost for on target spells used on melee weapons.

Since it's the holidays now I have time to put this in and fix bugs that people have reported. So if anyone has any more suggestions now is the time smile.gif
  Forum: Uploaded Files · Post Preview: #1466308 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Nov 14 2009, 01:35 AM


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moriz: Unfortunately that's a side effect I can't fix.

The10CentGamer: You can just overwrite the esp. Remove the enchantments first if you want to be on the safe side.
  Forum: Uploaded Files · Post Preview: #1397236 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Nov 7 2009, 10:02 AM


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Toasty Fresh: Then it must have a script attached or it's already enchanted.
  Forum: Uploaded Files · Post Preview: #1386693 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Oct 24 2009, 11:52 AM


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stars2heaven: I do check your skill level, but Sorcery's Toll/Audacious Magic set all spell levels to Novice.

Lynxius: It is compatible with custom mod spells, but not all spells may work as intended. You'll have to experiment to figure out which work and which don't. BTW all this information is in the readme.
  Forum: Uploaded Files · Post Preview: #1363806 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Sep 8 2009, 08:17 PM


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No, you MUST have OBSE 0017 or higher.
  Forum: Uploaded Files · Post Preview: #1286034 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Aug 19 2009, 05:49 PM


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You're trying to infuse a quest item or scripted item. You can't infuse those because that would break quests.
  Forum: Uploaded Files · Post Preview: #1240661 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Aug 13 2009, 12:55 AM


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Actually I have an idea on how to do something like that, wait for OBSE 0018 to be released...

turekk597: You probably don't have the .esp enabled.
  Forum: Uploaded Files · Post Preview: #1224726 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jul 27 2009, 05:34 PM


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I updated to version 0.3.
The10CentGamer: You didn't read the book, did you?
  Forum: Uploaded Files · Post Preview: #1197257 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jul 20 2009, 09:52 AM


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Yeah I know that, but I only clone forms if the weapon/enchantment are not already cloned. If they are, then the forms are reused.
  Forum: Uploaded Files · Post Preview: #1178026 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jun 20 2009, 01:37 PM


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ASMST: I'm not sure what is wrong, because I also use Supreme Magicka and I have no problems. Could you doublecheck that you have OBSE 0017 installed? If not, then that could be the problem (I used some 0017 features in v02, but not in v01). Otherwise make a new save with Conduit Magic disabled, and then re-enable it.

olafreinhardweyer: It should not break any skill advancement mods. It works just as if you cast the spell yourself. If you're still concerned you can disable skill advancement in ConduitMagic.ini.
  Forum: Uploaded Files · Post Preview: #1110729 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jun 19 2009, 11:06 PM


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Which effects do the spells you've tried have specifically? Only effects that appear in the enchantment altar can be used.
  Forum: Uploaded Files · Post Preview: #1109671 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jun 19 2009, 03:49 PM


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I've updated to version 0.2.

buschgnom: This mod does everything Arcane Archery does and more, so there is no need to link them.

JCP768: You can't create conduits using powers, but if a mod adds one a day spells that are NOT powers, there may be some issues. And you're right about Sorcery's Toll (I use it myself too), but there's nothing I can do about that.
  Forum: Uploaded Files · Post Preview: #1108690 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jun 18 2009, 09:13 PM


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It will in fact work with every single mod ever. However, your results may vary if you try it with scripted spells from other mods. Not that I'm stopping you from trying mind you.
  Forum: Uploaded Files · Post Preview: #1107021 · Replies: 82 · Views: 217

Kamikaze1
Posted on: Jun 14 2009, 08:00 PM


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I don't know, it disappeared. It seems TesNexus messed up somehow, so I've reuploaded the file. Thanks for the heads up.
  Forum: Uploaded Files · Post Preview: #1097864 · Replies: 9 · Views: 19

Kamikaze1
Posted on: Jun 14 2009, 09:58 AM


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No, just the player. NPCs aren't smart enough to hide from the guards anyway.
  Forum: Uploaded Files · Post Preview: #1096847 · Replies: 5 · Views: 10

Kamikaze1
Posted on: Jun 12 2009, 09:02 AM


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I made a small update today. If you pay the fine and then take off your DB armor you'd get caught again. This won't happen anymore with the update.
  Forum: Uploaded Files · Post Preview: #1092529 · Replies: 5 · Views: 10

Kamikaze1
Posted on: Jun 12 2009, 09:00 AM


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Thanks for the comments. I made a small update today. You might want to grab it if you use a leveling mod like nGCD. There is no change in functionality.
  Forum: Uploaded Files · Post Preview: #1092524 · Replies: 9 · Views: 19


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