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Posted on: Dec 8 2009, 08:16 PM |

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Joined: 24-February 08
From: Nottingham, UK
Member No.: 645375
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@tamix
I'll release RC2 when *I'm* ready to release it.
I don't need to make excuses. This is a hobby - that means I do it when I have some free time to work on it, and only if I choose to spend that time on it. It is not my job. It doesn't pay my bills, and it certainly isn't the most important thing in my life. Being petulant isn't going to make me work any faster - if anything it's just going to discourage me.
RC1 was in development for 18 months before I even mentioned it in the forums. I have less free time this year than I had last year as I have more of a family than I used to. I haven't stopped working on it, but I simply cannot put in the regular 8 hours a night I worked on it for large parts of last year.
I can't just "relase what I've already fixed", because RC2 is more or less a colplete rewrite. Many of the bugs associated with RC1 are pretty fundamental, and have taken a long time to iron out. New features are embedded as I go along.
Also, my animators are in the same position as me. They have other things to do. UV is not the completely solo project it once was, however, in essence, it remains *my* project and *my* hobby.
So just to be clear. I haven't given up on it, but it's a lot of work and it takes time to get it right. You clearly have no idea of the algorithmic complexity involved, so in the mean time if you don't like it, or you're too impatient to wait for the update - don't use it. I really don't care about you or your game.
HeX |
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Forum: Uploaded Files
· Post Preview: #1442690
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Posted on: Nov 29 2009, 11:53 PM |

Veteran
    
Group: Members
Posts: 529
Joined: 24-February 08
From: Nottingham, UK
Member No.: 645375
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@bob
Okay, try this:
Open the console ant type:
set ptDWConfigQuest.doonce to 0
the hit enter and type this:
startquest ptDWConfigQuest
that should force the setup to rerun. the in game instructions only replicate some of the readme in a book, so they're not that important really.
As to what you can do? most of it is dependant on skills and INI settings. you can't just pull off all the moves straight away... The requirements are covered in detail in the readme.
HeX
@trailer clamourers.
patience is a virtue |
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Forum: Uploaded Files
· Post Preview: #1426193
· Replies: 1711
· Views: 5572
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Posted on: Nov 26 2009, 12:32 PM |

Veteran
    
Group: Members
Posts: 529
Joined: 24-February 08
From: Nottingham, UK
Member No.: 645375
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@z3nb4st4rd
This is probably related to the hotkey tracking stuff, though I've never experienced it myself and have been using the mod in one form or another for a couple of years. Try the following solution from the FAQ - it may well be adaptable to your problem:
Q: My hotkeys are going crazy and hammering when I press them / hotkey mod xxx is broken now.
A: Known bug. Will be fixed for the next release. For now, disable FFP in the INI, Disable weapon on back in the INI, Disable Bow Autoswitch in the INI, open the console and type 'StopQuest ptFakeFirstPersonQuest'
@Captain Radish
Shields don't go to the back - just weapons. It's a hangover name for something I was trying to achieve, but the current version of nifscript can't do it yet. Once that's fixed that feature will be included properly.
@kettchup
If other OBSE script mods are giving you trouble then I doubt its anything specific to this mod. I'm sorry that I can't come up with a sensible solution. I'm sure you've tried this, but have you ensured the location of the OBSE files: Oblivion folder, *not* data, and been sure to copy all of them accross and not just the launcher?
HeX |
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Forum: Uploaded Files
· Post Preview: #1419184
· Replies: 1711
· Views: 5572
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