Welcome Guest ( Log In | Register )


3 Pages V   1 2 3 >

trollf
Posted on: Oct 20 2009, 07:42 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


If you don't have all the mods installed yet then merging them together is fine.

But notice that these mods were released during some longer period of time, so if someone has couple of them already installed and then tries to merge the rest with the same plugin he/she already uses then these new ones won't automatically work. That's because all these mods here don't modify ANYTHING in the game at all, so compatibility is maintained at 100% with any other mods (because scripts in these mods add items to merchants' containers "on the fly" once the plugins are started for the first time).

In theory you can merge additional mods even while you do use some of them already, but this will require "manual start" for the new ones via console or the need to reactivate the merged plugin, what will make you to loose all already obtained items from this plugin.

Hm, that's all rather technical stuff, so as you can see it was shorter and easier for me to not recommend the merging than to explain all the details, well, until now ;p
  Forum: Uploaded Files · Post Preview: #1357988 · Replies: 34 · Views: 47

trollf
Posted on: Oct 17 2009, 08:20 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


archibalds -
Robes are part of my Artifacts mod.


jojjo -
What light animation? :] You mean that pulsing glow on textures or something else? Well, whatever that is, everyone can use it ;]
  Forum: Uploaded Files · Post Preview: #1352588 · Replies: 34 · Views: 47

trollf
Posted on: Sep 11 2009, 09:58 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Thanks. It's good to know that someone likes it ;]


PuffDuff -
You can merge all mods by yourself. All you need to do this is TES4Gecko. It's quite simple tool to use. Though merging all these mods together has some drawbacks.
  Forum: Uploaded Files · Post Preview: #1291837 · Replies: 34 · Views: 47

trollf
Posted on: Jul 8 2009, 05:12 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Never saw any Overlord, so the answer is: no, it isn't :>
  Forum: Uploaded Files · Post Preview: #1149691 · Replies: 34 · Views: 47

trollf
Posted on: Jun 22 2009, 05:49 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Balakirev -
The pricing is similar to Armamentarium's items and to OOO stuff. This means if you want to buy and check everything in this mod, you need a lot of cash ;]
  Forum: Uploaded Files · Post Preview: #1114611 · Replies: 46 · Views: 133

trollf
Posted on: Jun 21 2009, 10:04 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


If you aren't convinced by the pictures listing of those won't do this either :]
  Forum: Uploaded Files · Post Preview: #1113928 · Replies: 46 · Views: 133

trollf
Posted on: Jun 21 2009, 09:40 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Those of you who attempt to download this file for the first few hours since the release of this mod, please, download it from Dallas server. This is quite large file, so it hasn't been mirrored on other servers yet. Thank you.
  Forum: Uploaded Files · Post Preview: #1113879 · Replies: 46 · Views: 133

trollf
Posted on: Oct 24 2008, 05:13 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


So far there's no need for the patch. If Bartholm is loaded after this mod there should be no any conflicts.
  Forum: Uploaded Files · Post Preview: #603951 · Replies: 28 · Views: 45

trollf
Posted on: Jul 18 2008, 05:56 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


w2drs21 -
Well, I don't know. I don't like KotN that much and have no SI installed :]


azaza -
Yes, he had them. But there were some problems with the rigging it correctly, and rigged horns were rather in horizontal than vertical position. So I deleted them as it didn't look so good.
  Forum: Uploaded Files · Post Preview: #502882 · Replies: 22 · Views: 61

trollf
Posted on: Jul 17 2008, 04:50 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


w2drs21 -
I have no plans for any weapons here. In fact I wasn't even planning to make this resource - it was created "just like that" within an hour or so ;]


Alexb111 -
If you like that cup, then you may want to check this mod and its pictures ;]
http://www.tesnexus.com/downloads/file.php?id=9948
  Forum: Uploaded Files · Post Preview: #502249 · Replies: 11 · Views: 32

trollf
Posted on: Jul 14 2008, 05:00 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Menrhunes -
No. Old plugins aren't compatible with the new master file and may provide instability or crashes to the game. Don't mention of some missing stuff as well.


mbishop63 -
Load order is not important for this mod. Just rebuild your Bashed Patch with default options and you should be fine :]
  Forum: Uploaded Files · Post Preview: #498890 · Replies: 121 · Views: 478

trollf
Posted on: May 9 2008, 07:23 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


rfhaney -

This mod shares some files with my previous mods and they must be included in this stand-alone version. But it is safe to overwrite them as they are exactly the same.
  Forum: Uploaded Files · Post Preview: #439553 · Replies: 74 · Views: 158

trollf
Posted on: May 8 2008, 09:39 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Galahaut -
Me and my one hundred employees have been worked hard since over two months to finish this :]
See? There's no any evidence here. Ha! Even Mr.Holmes can't prove that your suspicions are true! ^)^
  Forum: Uploaded Files · Post Preview: #439219 · Replies: 74 · Views: 158

trollf
Posted on: May 4 2008, 10:15 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


ecarasone -

It depends.
The armor have no any new models, just retextures.
Besides, in comparison to vanilla Oblivion there are new models of weapons here but in comparison to my "Armamentarium" there are no new models.
Anyway every item here have a new texture either in comparison to vanilla Oblivion or to my other mods.
  Forum: Uploaded Files · Post Preview: #436303 · Replies: 33 · Views: 115

trollf
Posted on: May 4 2008, 08:57 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


rpsnow -

Glad that everything works for you :]

As for this version... well, this is completely new stuff :]
This is just other part of my Armamentarium series.
So far there are three:
Armamentarium v1.1 (~50MB)
Armamentarium - Katanas v1.0 (~10MB)
Armamentarium - Armor and Weapons v1.0 (~110MB) (this one)
in each of these mods the items are different, these mods are independent of each other. So for the maximum experience you need to download all three ;]
  Forum: Uploaded Files · Post Preview: #436256 · Replies: 33 · Views: 115

trollf
Posted on: May 4 2008, 08:15 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


rpsnow -

Thanks for letting me know. And yes, it seems that Nexus has the problems to distribute a file between the servers. When I was uploading all ended successfully without any errors.


EDIT:
London server seems to have a correct size of file now. I can only presume that it takes time to share such big file between the servers ;] It looks like I uploaded this one on Chicago server directly then it started to copy on other two.
  Forum: Uploaded Files · Post Preview: #436211 · Replies: 33 · Views: 115

trollf
Posted on: Apr 6 2008, 06:57 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Dang O_o

You can't use all these mods together as they conflict with each other - and these are serious conflicts. Mods that add hairs or eyes are not compatible with each other.

Beautiful People already contains Ren's Hair, so you shouldn't use Ren's mod at the same time.

If you want to use BP + Soya just install both these mods but don't use any esp that comes with these! Download end install this merged esp file. And forget about stand-alone version of Ren's here.

And if you want to use Ren's Hair + Soya you have to install these two mods and either merge both esp files yourself in TESGecko (or CS1.2) or search for merged Ren's + Soya file on TESNexus here. And forget BP in this case.

Remember - if you want to use more than one hair/eyes mod then you have to use only one esp file which contains merged data from each single hair mod.
  Forum: Mod Troubleshooting · Post Preview: #415107 · Replies: 2 · Views: 100

trollf
Posted on: Apr 5 2008, 12:49 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


QUOTE (Kuschel-Drow @ Apr 5 2008, 02:11 PM) *
Or do I have to alter the mesh too?


Yes. You can do it in Nifskope. Just add NiAlphaProperty to your NiTriShape/Strips, and set its flag to 4845, and threshold something in between 0 and 80.
  Forum: Mod Troubleshooting · Post Preview: #414521 · Replies: 1 · Views: 44

trollf
Posted on: Apr 5 2008, 09:00 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


maybe this will be helpful:

http://www.shsforums.net/index.php?showtopic=26339
  Forum: General Oblivion · Post Preview: #414456 · Replies: 1 · Views: 45

trollf
Posted on: Apr 5 2008, 08:55 AM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


To the same folder where all files with hair are"

Oblivion\Data\Meshes\characters\Corean\hair
or
Oblivion\Data\Meshes\characters\CH4O
  Forum: General Oblivion · Post Preview: #414454 · Replies: 2 · Views: 52

trollf
Posted on: Apr 4 2008, 07:18 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Morroblivion is not a mod, it's a converter. It converts files of the other game to Oblivion. Bethesda since the beginning was against such practices. It doesn't matter whether Morrowind is their game or not. Not to mention any legal issues that are behind this - if you want to recreate all Morrowind by yourself, that is fine, but if you use any way to convert and use files from Morrowind in any other game, that's against the EULA and such.
  Forum: General Oblivion · Post Preview: #414117 · Replies: 30 · Views: 761

trollf
Posted on: Apr 4 2008, 06:34 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


ask on official EyeCandy forums:

http://www.teseyecandy.com/forum/
  Forum: General Mod Talk · Post Preview: #414093 · Replies: 1 · Views: 53

trollf
Posted on: Apr 3 2008, 07:22 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


QUOTE (DarkWarrior45 @ Apr 3 2008, 08:52 PM) *
You have to edit the model in a program such as gmax or blender. Same thing goes for if you want to make a dagger into a reverse grip or offhand weapon. Basically just moving the model around different positions, nothing hard for a beginner. Just make sure you have either gmax or blender along with nifskope.


Err, but any 3D application is not needed here...

NifSkope is the only tool needed for this.

If you want to have 2H blade as 1H you have to change two things:
- in CS change this weapons from 2H to 1H
- open the weapon's nif file in NifSkope and change 'String Data' entry of NiStringExtraData branch from BackWeapon to SideWeapon

the same as you want to have 2H from 1H - you must switch these values to be opposite.
  Forum: General Mod Talk · Post Preview: #413561 · Replies: 3 · Views: 109

trollf
Posted on: Apr 3 2008, 07:06 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


Works like a charm now ;] Thank you Dark0ne :]
  Forum: Mod Troubleshooting · Post Preview: #413550 · Replies: 13 · Views: 415

trollf
Posted on: Apr 3 2008, 06:55 PM


Regular
****

Group: Members
Posts: 61
Joined: 19-May 06
Member No.: 129939


QUOTE (Swiit @ Apr 3 2008, 08:52 PM) *
I really think the mod has been deleted (but some players have it). The problem is, i was playing a carachter of this race before my pc crached... and i lost the files.


If you have your old saves with this mod enabled then using Wrye Bash you can see of what mods the save is dependent on. So, knowing the name of esp file used by this mod may help a lot for searching for it.
  Forum: General Mod Talk · Post Preview: #413531 · Replies: 7 · Views: 117

3 Pages V   1 2 3 >

New Posts  New Replies
No New Posts  No New Replies
Hot topic  Hot Topic (New)
No new  Hot Topic (No New)
Poll  Poll (New)
No new votes  Poll (No New)
Closed  Locked Topic
Moved  Moved Topic
 

Lo-Fi Version Time is now: 9th February 2010 - 09:45 PM
Invision Power Board skin developed by Transverse Styles